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@benmorgantd
Created August 21, 2017 20:47
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Skin Weight Painting Tools for Maya
import maya.cmds as cmds
import maya.mel as mel
# bm_paintTools
# Intelligent tools for attribute painting
# optional values of op (operation) are absolute and smooth. Absolute replaces
def floodSelection(value=0, op="absolute"):
if len(cmds.ls(sl=1)) == 0:
return
# if we're not currently in the paint skin weights tool context, get us into it
if cmds.currentCtx() != "artAttrSkinContext":
mel.eval("ArtPaintSkinWeightsTool;")
# first get the current settings so that the user doesn't have to switch back
currOp = cmds.artAttrSkinPaintCtx(cmds.currentCtx(), q=1, selectedattroper=1)
currValue = cmds.artAttrSkinPaintCtx(cmds.currentCtx(), q=1, value=1)
# flood the current selection to zero
# first set our tool to the selected operation
cmds.artAttrSkinPaintCtx(cmds.currentCtx(), e=1, selectedattroper=op)
# change the tool value to the selected value
cmds.artAttrSkinPaintCtx(cmds.currentCtx(), e=1, value=value)
# flood the tool
cmds.artAttrSkinPaintCtx(cmds.currentCtx(), e=1, clear=1)
# set the tools back to the way you found them
cmds.artAttrSkinPaintCtx(cmds.currentCtx(), e=1, selectedattroper=currOp)
cmds.artAttrSkinPaintCtx(cmds.currentCtx(), e=1, value=currValue)
def selectionToVerts():
# converts the selection to verticies and gets us into the paint skin weights tool
mel.eval("ConvertSelectionToVertices;")
if cmds.currentCtx() != "artAttrSkinContext":
mel.eval("ArtPaintSkinWeightsTool;")
@nader2kix
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nader2kix commented Nov 1, 2020

_/ _
thanks

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