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@benmorgantd
Created March 6, 2017 17:14
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Useful for when you want to set Maya SDK values to work beyond their keyed amount.
import maya.cmds as cmds
def setInfinite():
# get active attr in graph editor
activeAttr = cmds.animCurveEditor("graphEditor1GraphEd",q=1,cs=1)
if activeAttr:
for spline in activeAttr:
objName = spline[0:spline.index("_")]
attr = spline[spline.index("_")+1:]
keyAmt = cmds.keyframe(objName + "." + attr, q=1, keyframeCount = 1)
# set first and last key to Clamped in and out tangents
cmds.selectKey(spline,f=(0,0))
cmds.keyTangent(itt="clamped",ott="clamped")
cmds.selectKey(spline,f=(keyAmt-1,keyAmt-1))
cmds.keyTangent(itt="clamped",ott="clamped")
cmds.setInfinity(objName + "." + attr,pri="linear")
cmds.setInfinity(objName + "." + attr,poi="linear")
setInfinite()
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