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attempt to draw a transparent cube in threebox
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mapboxgl.accessToken = config.accessToken; | |
var origin = [-122.4340, 37.7353, 1000]; | |
var map = new mapboxgl.Map({ | |
container: 'map', | |
style: 'mapbox://styles/mapbox/light-v9', | |
center: origin, | |
zoom: 15.95, | |
pitch: 60, | |
heading: 41, | |
hash: true | |
}); | |
map.on('style.load', function() { | |
map.addLayer({ | |
id: 'custom_layer', | |
type: 'custom', | |
onAdd: function(map, gl){ | |
onAdd(map, gl); | |
}, | |
render: function(gl, matrix){ | |
threebox.update(Date.now(), 'mbx'); | |
} | |
}); | |
}); | |
function onAdd(map, mbxContext) { | |
window.threebox = new Threebox(map, mbxContext); | |
threebox.setupDefaultLights(); | |
// initialize geometry and material of our cube object | |
var geometry = new THREE.BoxGeometry(2000, 2000, 2000); | |
var width = 10; | |
var height = 10; | |
var size = width * height; | |
var data = new Uint8Array( 3 * size ); | |
var transparency = 150; | |
for ( var i = 0; i < size; i ++ ) { | |
var stride = i * 3; | |
data[ stride ] = transparency; | |
data[ stride + 1 ] = transparency; | |
data[ stride + 2 ] = transparency; | |
} | |
// used the buffer to create a DataTexture | |
var texture = new THREE.DataTexture( data, width, height, THREE.RGBFormat ); | |
texture.wrapS = THREE.RepeatWrapping; | |
texture.wrapT = THREE.RepeatWrapping; | |
texture.repeat.set(2, 2); | |
var redMaterial = new THREE.MeshPhongMaterial({ | |
color: 0x660000, | |
// side: THREE.DoubleSide, | |
alphaMap: texture, | |
// alphaTest: 0.5, // if transparent is false | |
// transparent: true | |
}); | |
cube = new THREE.Mesh(geometry, redMaterial); | |
cube.userData.name = "Red cube"; | |
threebox.addAtCoordinate( | |
cube, | |
origin, | |
{preScale: 1} | |
); | |
} |
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