Created
May 19, 2017 11:05
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var scl = 20; | |
var n = 40; | |
var ball = []; | |
var g = 30; //gravity | |
var gy = g; | |
var gx = 0; | |
var per = 0.9; | |
var tile = 0.0001; | |
var frameCount = 0; | |
function setup() { | |
createCanvas(600, 600); | |
frameRate(20/tile); | |
for (var i = 0; i < n; i++) ball[i] = new Ball(); | |
} | |
function draw() { | |
update(); | |
++frameCount; | |
if (frameCount >= 1) { | |
noStroke(); | |
background(0, 0, 0, mouseX*256/width); | |
fill(200, 0, 255, mouseX*256/width); | |
for (var i = 0; i < n; i++) { | |
ball[i].show(); | |
} | |
frameCount = 0; | |
stroke(200); | |
ellipse(mouseX, mouseY, 20, 20); | |
} | |
} | |
function bounce(A, B) { | |
var d = Math.sqrt((A.x-B.x)*(A.x-B.x) + (A.y-B.y)*(A.y-B.y)); | |
var dAspeed = Math.sqrt(A.xspeed*A.xspeed + A.yspeed*A.yspeed); | |
var dBspeed = Math.sqrt(B.xspeed*B.xspeed + B.yspeed*B.yspeed); | |
if (d <= scl) { | |
var dscl = (scl-d); | |
var dx = ((A.x - B.x)/d); | |
var dy = ((A.y - B.y)/d); | |
A.x = A.x + dx*dscl; | |
A.y = A.y + dy*dscl; | |
B.x = B.x - dx*dscl; | |
B.y = B.y - dy*dscl; | |
A.xspeed *= per; | |
A.yspeed *= per; | |
B.xspeed *= per; | |
B.yspeed *= per; | |
A.xspeed += dx*(dBspeed+dscl)/2; | |
A.yspeed += dy*(dBspeed+dscl)/2; | |
B.xspeed -= dx*(dAspeed+dscl)/2; | |
B.yspeed -= dy*(dAspeed+dscl)/2; | |
} | |
} | |
function update() { | |
for (var i = 0; i < n; i++) { | |
for (var j = 0; j < n; j++) | |
if (i !== j) { | |
bounce(ball[i], ball[j]); | |
} | |
} | |
for (var i = 0; i < n; i++) { | |
ball[i].update(); | |
ball[i].bounce(); | |
} | |
//changeGdir(); | |
} | |
function changeGdir() { | |
gx = (mouseX-width/2); | |
gy = (mouseY-height/2); | |
var gp = Math.sqrt(gx*gx + gy*gy); | |
gx = gx/gp*g; | |
gy = gy/gp*g | |
} | |
/* | |
function keyPressed() { | |
if (keyCode === UP_ARROW) { | |
changeGdir(0, -g); | |
} | |
else if (keyCode === DOWN_ARROW) { | |
changeGdir(0, g) | |
} | |
else if (keyCode === LEFT_ARROW) { | |
changeGdir(-g, 0); | |
} | |
else if (keyCode === RIGHT_ARROW) { | |
changeGdir(g, 0); | |
} | |
}*/ |
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