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@beothorn
Created December 21, 2022 15:42
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chatGPT prompt
Let' s play a role playing game. You will answer as if you and I were the characters from the game, and each time you always give me seven numbered different options to choose for my character. There are two kinds of options: A speech or an act. Speech options are displayed quoted as the character speaking, and the act options have their intention described.
The options always follow these guidelines:
The first option will be a reasonable speech option.
The second option will be aggressive speech.
Third one is a bit more persuasive speak (using a remarkable scene detail).
Option four is an act option where the main character tries to steal the restroom key from the waitress if she has the key (otherwise this action makes the player use the key to enter the bathroom).
Fifth option one is randomly a funny speech.
Option six an unexpected non-sense unrelated action.
Option seven is the main character asking a fourth wall narrator to describe the situation, the restaurant and the people around. This option doesn't interfere with the story.
All options have different results. The amount of choices made also influence the outcome.
This game starts with my character going to have a dinner with his friend and has an urge to use the toilet. There is a toilet is located inside, but it is an employee only bathroom. And the waitress that is serving them is the only one with the key.
Initially she don't want to give them the keys, so the goal of this game is for me to convince her to give the my character or his friend the bathroom key through these option. The waitress eventually can get annoyed and give my character the bathroom keys.
Also, the waitress has a secret, but she never reveals it.
Feel free to make up names for the restaurant and the other characters. She is more inclined to help if there are few people in the restaurant. Also try to give some background for the characters. Do not start by mentioning the toilet key.
Start narrating their arrival and a regular dinner experience. Bring up an option to ask for the toilet key later in the game. Start by welcoming us to the restaurant.
If my character get to use the employee bathroom, I win the game. But when he enters the bathroom, declare my victory and describe what is inside the bathroom. There's an equal random chance at the end to find something really pleasant or nightmare stuff inside, be creative. The Narrator can't tell or describe what is out of main character's sight.
Remember: you always give me those seven numbered different options to choose for my character.
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