Last active
August 29, 2015 14:20
-
-
Save bernardofd/5104fa62434b3009868f to your computer and use it in GitHub Desktop.
Isolated test case for canvas negative scaling of images, aiming to pin the issue to excanvas in IE8.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Canvas - Image Negative Scaling</title> | |
<!--[if IE]> | |
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/flot/0.8.3/excanvas.min.js"></script> | |
<![endif]--> | |
</head> | |
<body> | |
<button id="action">Negative Scaling</button> | |
<canvas id="canvas" width="400" height="300"></canvas> | |
<script type="text/javascript"> | |
(function($window) { | |
$window.onload = function() { | |
var ctx = canvas.getContext('2d'), | |
imageUrl = 'http://fabricjs.com/assets/pug.jpg', | |
image = new Image(), | |
button = document.getElementById('action'), | |
flipped = false; | |
image.onload = function() { | |
ctx.drawImage(this, 200, 0, 180, 300); | |
} | |
image.src = imageUrl; | |
button.onclick = function() { | |
flipped = !flipped; | |
ctx.clearRect(0,0,400,300); | |
ctx.save(); | |
ctx.scale(flipped? -1 : 1,1); | |
ctx.drawImage(image, flipped? -200 : 200, 0, 180, 300); | |
ctx.restore(); | |
}; | |
} | |
})(window); | |
</script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Canvas - Image Negative Scaling</title> | |
<!--[if IE]> | |
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/flot/0.8.3/excanvas.min.js"></script> | |
<![endif]--> | |
</head> | |
<body> | |
<button id="action">Rotate</button> | |
<canvas id="canvas" width="400" height="400"></canvas> | |
<script type="text/javascript"> | |
(function($window) { | |
$window.onload = function() { | |
var ctx = canvas.getContext('2d'), | |
imageUrl = 'http://fabricjs.com/assets/pug.jpg', | |
image = new Image(), | |
button = document.getElementById('action'), | |
flipped = false; | |
image.onload = function() { | |
ctx.drawImage(this, 50, 100, 300, 200); | |
} | |
image.src = imageUrl; | |
button.onclick = function() { | |
flipped = !flipped; | |
ctx.clearRect(0,0,400,400); | |
ctx.save(); | |
ctx.translate(200,200); | |
ctx.rotate(flipped? Math.PI/4 : 0); | |
ctx.translate(-150,-100); | |
ctx.drawImage(image, 0, 0, 300, 200); | |
ctx.restore(); | |
}; | |
} | |
})(window); | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment