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berzniz / config.yml
Created Jun 6, 2018
Starter CircleCI v2 configuration for Node.js apps
View config.yml
version: 2.0
- image: circleci/node:8.10
working_directory: ~/circleci-build
berzniz / react.jsx
Last active Mar 28, 2018
Example for "Update on Async Rendering"
View react.jsx
class Example extends React.Component {
componentDidMount () {
componentWillReceiveProps (props) {
if ( !== {
View overdrive.jsx
// component A
const a = () => (
<Overdrive id="bender-to-fry">
<img src="bender.img"/>
// component B
const b = () => (
<Overdrive id="bender-to-fry">
berzniz / 1.js
Last active Aug 29, 2015 — forked from anonymous/1.js
View 1.js
var model = new Backbone.Model({counter: 1});
berzniz / bind-unbind.js
Last active Aug 29, 2015
Backbone tips & rules
View bind-unbind.js
// Ok:
this.stateModel.on('change:readMore', this.renderReadMore, this);
// Awesome:
this.listenTo(this.stateModel, 'change:readMore', this.renderReadMore);
berzniz / NSObject+Debounce.h
Created Jan 25, 2014
Debounce method for Objective C
View NSObject+Debounce.h
@interface NSObject (Debounce)
- (void)debounce:(SEL)action delay:(NSTimeInterval)delay;
berzniz / ChangeTrackableModel.js
Last active Aug 24, 2017
A model that "knows" if it has unsaved changes
View ChangeTrackableModel.js
// This model (and any other model extending it) will be able to tell if it is synced with the server or not
var ChangeTrackableModel = Backbone.Model.extend({
hasChangedSinceLastSync: false,
initialize: function() {
// If you extend this model, make sure to call this initialize method
// or add the following line to the extended model as well
this.listenTo(this, 'change', this.modelChanged);
berzniz / jshipster_and_and.js
Last active Oct 7, 2019
Some small javascript hacks for hipsters
View jshipster_and_and.js
// Boring
if (isThisAwesome) {
alert('yes'); // it's not
// Awesome
isThisAwesome && alert('yes');
// Also cool for guarding your code
var aCoolFunction = undefined;
View inline_test.js
var inline_test = function(func, inputs, expected_outputs) {
for (var i in inputs) {
var input = inputs[i];
var expected = expected_outputs[i];
var result = func(input);
if (result != expected) {
console.log('Test failed! Expected', expected, 'but got', result);
// Or throw an error...
View siri_google_glass
NSString *command = @"ok glass, take a picture";
AVSpeechSynthesizer *synthesizer = [[AVSpeechSynthesizer alloc] init];
AVSpeechUtterance *utterance = [AVSpeechUtterance speechUtteranceWithString:command];
[synthesizer speakUtterance:utterance];
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