Zelda Breath of the Wild shaders' Glitch https://www.youtube.com/watch?v=EIzs5gkR3X8
GuiltyGearXrd's Art Style (GDC’15): slides http://www.ggxrd.com/Motomura_Junya_GuiltyGearXrd.pdf
GuiltyGearXrd's Art Style (GDC’15): video https://www.gdcvault.com/play/1022031/GuiltyGearXrd-s-Art-Style-The
Graphic Study articles by Adrian Courrèges - reverse-engineering the rendering process of the game with Renderdoc.
The article about Deus Ex was used as an example https://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolution-graphics-study/
Russian translation https://habr.com/ru/post/377689/
Shader magic: Breakdown of popular visual effects for games (DevGAMM Minsk '19) by Sergey Kormishin, Rendering Engineer, Sperasoft. Video: https://www.youtube.com/watch?v=HqfuRaTtZl8
RiME like VFX https://simonschreibt.de/gat/stylized-vfx-in-rime/ https://mathroodhuizen.artstation.com/blog/ZEgV/stylized-vfx-in-unity-a-rime-inspired-waterfall-full-breakdown-part-1
RenderDoc https://renderdoc.org/ — Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch
Spectator.js https://spector.babylonjs.com/ — WebGL
https://www.raywenderlich.com/146-unreal-engine-4-cel-shading-tutorial
https://roystan.net/articles/toon-shader.html
https://www.shadertoy.com/view/Xdf3Rf
Borderlands 3
Guilty Gear Xrd
Operencia: The Stolen Sun
RiME
The Legend of Zelda: Breath of the Wild