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import peasy.*; | |
PeasyCam cam; | |
float inc=0.1; | |
float linelen=200; | |
float scl=20; | |
float hue=0; | |
float toff=0; | |
int depth=600; | |
int cols,rows,dpt; | |
float a=PI; | |
PVector v; | |
void setup(){ | |
cam = new PeasyCam(this,height/2,width/2,depth/2,500); | |
size(600,600,P3D); | |
background(255); | |
cols = floor(width/scl); | |
rows = floor(height/scl); | |
dpt = floor(depth/scl); | |
} | |
void draw(){ | |
//camera(1200,1200,1200,width/2, height/2, depth/2, 1.0, 1.0, 0.0); | |
background(0); | |
//colorMode(RGB); | |
//strokeWeight(1); | |
//stroke(255,0,0); | |
//line(width/2,height/2,depth/2,3000,height/2,depth/2); | |
//stroke(0,255,0); | |
//line(width/2,height/2,depth/2,width/2,3000,depth/2); | |
//stroke(0,0,255); | |
//line(width/2,height/2,depth/2,width/2,height/2,3000); | |
float zoff = 0; | |
for(int z = 0; z < dpt; z++){ | |
float yoff = 0; | |
for(int y = 0; y < cols; y++){ | |
float xoff=0; | |
for(int x = 0; x < rows; x++){ | |
float r = noise(xoff,yoff,zoff)*a; | |
xoff += inc; | |
toff = frameCount/frameRate; | |
v = new PVector(map(r*noise(toff,0,0),0,a,-100,100),map(r*noise(0,toff,0),0,a,-100,100),map(r*noise(0,0,toff),0,a,-100,100)); | |
hue = map(r*noise(toff),0,1,0,360); | |
v.normalize(); | |
colorMode(HSB); | |
stroke(hue,255,255,20); | |
strokeWeight(3); | |
pushMatrix(); | |
//rotate(r*map(noise(toff),0,1,-TWO_PI,TWO_PI),x,y,z); | |
translate(x*scl,y*scl,z*scl); | |
// rotateX(map(r*noise(toff/5,0,0),0,1,-TWO_PI,TWO_PI)); | |
// rotateY(map(r*noise(0,toff/5,0),0,1,-TWO_PI,TWO_PI)); | |
// rotateZ(map(r*noise(0,0,toff/5),0,1,-TWO_PI,TWO_PI)); | |
rotate(r*map(noise(toff/5),0,1,-TWO_PI,TWO_PI),x,y,z); | |
line(0,0,0,-linelen*v.x,-linelen*v.y,-linelen*v.z); | |
// line(0,0,0,100,100,100); | |
popMatrix(); | |
} | |
yoff +=inc; | |
} | |
zoff += inc; | |
} | |
//saveFrame("vector-#####.jpg"); | |
} |
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