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January 24, 2021 21:57
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An approach for Blender 2.91 to track geometry changes of an object and update geometry of another object in edit mode. This could be used as a crude way to implement custom modifiers.
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import bmesh | |
from bpy import app, data, types | |
from traceback import format_exc | |
handlers = app.handlers.depsgraph_update_post | |
handlers.clear() | |
# data.texts{'Output'] - stdout | |
# data.meshes['Source'] - source mesh (cage) | |
# data.meshes['Target'] - target mesh (modified source mesh) | |
def handle(scene, depsgraph): | |
out = data.texts['Output'] | |
out.clear() | |
try: | |
target = data.meshes['Target'] | |
for upd in depsgraph.updates: | |
if upd.is_updated_geometry and isinstance(upd.id, types.Mesh): | |
# check whether we're interested in this mesh | |
if upd.id.name == 'Source': | |
out.write(upd.id.name + '\n') | |
bm = bmesh.from_edit_mesh(upd.id).copy() | |
# APPLY MODIFICATIONS HERE (e.g. scale) | |
bm.transform(Matrix.Scale(2, 4)) | |
bm.to_mesh(target) | |
except: | |
out.from_string(format_exc()) | |
handlers.append(handle) |
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