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/* | |
* Created by C.J. Kimberlin | |
* | |
* The MIT License (MIT) | |
* | |
* Copyright (c) 2019 | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights |
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// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class ReadOnlyAttribute : PropertyAttribute { } |
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// NOTE DONT put in an editor folder | |
using UnityEngine; | |
public class MinMaxAttribute : PropertyAttribute | |
{ | |
public float MinLimit = 0; | |
public float MaxLimit = 1; | |
public bool ShowEditRange; | |
public bool ShowDebugValues; |
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/******************************************************************************* | |
* Don't Be a Jerk: The Open Source Software License. | |
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
******************************************************************************* | |
* _I_ am the software author - JohannesMP on Github. | |
* _You_ are the user of this software. You might be a _we_, and that's OK! | |
* | |
* This is free, open source software. I will never charge you to use, | |
* license, or obtain this software. Doing so would make me a jerk. | |
* |
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* text=auto | |
# Unity files | |
*.meta -text -merge=unityamlmerge | |
*.unity -text -merge=unityamlmerge | |
*.asset -text -merge=unityamlmerge | |
*.prefab -text -merge=unityamlmerge | |
# Image formats | |
*.psd filter=lfs diff=lfs merge=lfs -text |
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using UnityEngine; | |
using System.Collections; | |
using System; | |
//based on the code in this post: http://martinecker.com/martincodes/unity-editor-window-zooming/ | |
//but I changed how the API works and made it much more flexible | |
//usage: create an EditorZoomer instance wherever you want to use it (it tracks the pan + zoom state) | |
//in your OnGUI, draw your scrollable content between zoomer.Begin() and zoomer.End(); | |
//you also must offset your content by zoomer.GetContentOffset(); |
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using System; | |
using System.Reflection; | |
using UnityEngine; | |
public static class AnimatorExtensions | |
{ | |
/// <summary>Gets an instance method with single argument of type <typeparamref | |
/// name="TArg0"/> and return type of <typeparamref name="TReturn"/> from <typeparamref | |
/// name="TThis"/> and compiles it into a fast open delegate.</summary> | |
/// <typeparam name="TThis">Type of the class owning the instance method.</typeparam> |