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jQuery.easing Coffee
# jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
# Uses the built in easing capabilities added In jQuery 1.1 to offer multiple easing options
# TERMS OF USE - jQuery Easing
###
jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/
Copyright (c) 2008 George McGinley Smith and (c) 2001 Robert Penner
Open source under the BSD License. (http://www.opensource.org/licenses/bsd-license.php)
###
# Redistribution and use in source and binary forms, with or without modification,
# are permitted provided that the following conditions are met:
# Redistributions of source code must retain the above copyright notice, this list of
# conditions and the following disclaimer.
# Redistributions in binary form must reproduce the above copyright notice, this list
# of conditions and the following disclaimer in the documentation and/or other materials
# provided with the distribution.
# Neither the name of the author nor the names of contributors may be used to endorse
# or promote products derived from this software without specific prior written permission.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
# COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
# EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
# GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
# AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
# NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
# OF THE POSSIBILITY OF SUCH DAMAGE.
# NOTE: To save on space, I'm removing most of these methods. To use a different method
# uncomment and recompile
jQuery.easing.jswing = jQuery.easing.swing
jQuery.extend jQuery.easing,
def: "easeOutQuad"
swing: (x, t, b, c, d) ->
jQuery.easing[jQuery.easing.def] x, t, b, c, d
easeInQuad: (x, t, b, c, d) ->
c * (t /= d) * t + b
easeOutQuad: (x, t, b, c, d) ->
-c * (t /= d) * (t - 2) + b
easeInOutQuad: (x, t, b, c, d) ->
if (t /= d / 2) < 1
return c / 2 * t * t + b
-c / 2 * ((--t) * (t - 2) - 1) + b
easeInCubic: (x, t, b, c, d) ->
c * (t /= d) * t * t + b
easeOutCubic: (x, t, b, c, d) ->
c * ((t = t / d - 1) * t * t + 1) + b
easeInOutCubic: (x, t, b, c, d) ->
if (t /= d / 2) < 1
return c / 2 * t * t * t + b
c / 2 * ((t -= 2) * t * t + 2) + b
easeInQuart: (x, t, b, c, d) ->
c * (t /= d) * t * t * t + b
easeOutQuart: (x, t, b, c, d) ->
-c * ((t = t / d - 1) * t * t * t - 1) + b
easeInOutQuart: (x, t, b, c, d) ->
if (t /= d / 2) < 1
return c / 2 * t * t * t * t + b
-c / 2 * ((t -= 2) * t * t * t - 2) + b
easeInQuint: (x, t, b, c, d) ->
c * (t /= d) * t * t * t * t + b
easeOutQuint: (x, t, b, c, d) ->
c * ((t = t / d - 1) * t * t * t * t + 1) + b
easeInOutQuint: (x, t, b, c, d) ->
if (t /= d / 2) < 1
return c / 2 * t * t * t * t * t + b
c / 2 * ((t -= 2) * t * t * t * t + 2) + b
easeInSine: (x, t, b, c, d) ->
-c * Math.cos(t / d * (Math.PI / 2)) + c + b
easeOutSine: (x, t, b, c, d) ->
c * Math.sin(t / d * (Math.PI / 2)) + b
easeInOutSine: (x, t, b, c, d) ->
-c / 2 * (Math.cos(Math.PI * t / d) - 1) + b
easeInExpo: (x, t, b, c, d) ->
(if (t is 0) then b else c * Math.pow(2, 10 * (t / d - 1)) + b)
easeOutExpo: (x, t, b, c, d) ->
(if (t is d) then b + c else c * (-Math.pow(2, -10 * t / d) + 1) + b)
easeInOutExpo: (x, t, b, c, d) ->
if t is 0
return b
if t is d
return b + c
if (t /= d / 2) < 1
return c / 2 * Math.pow(2, 10 * (t - 1)) + b
c / 2 * (-Math.pow(2, -10 * --t) + 2) + b
easeInCirc: (x, t, b, c, d) ->
-c * (Math.sqrt(1 - (t /= d) * t) - 1) + b
easeOutCirc: (x, t, b, c, d) ->
c * Math.sqrt(1 - (t = t / d - 1) * t) + b
easeInOutCirc: (x, t, b, c, d) ->
if (t /= d / 2) < 1
return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b
c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b
easeInElastic: (x, t, b, c, d) ->
s = 1.70158
p = 0
a = c
if t is 0
return b
if (t /= d) is 1
return b + c
p = d * 0.3 unless p
if a < Math.abs(c)
a = c
s = p / 4
else
s = p / (2 * Math.PI) * Math.asin(c / a)
-(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b
easeOutElastic: (x, t, b, c, d) ->
s = 1.70158
p = 0
a = c
if t is 0
return b
if (t /= d) is 1
return b + c
p = d * 0.3 unless p
if a < Math.abs(c)
a = c
s = p / 4
else
s = p / (2 * Math.PI) * Math.asin(c / a)
a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b
easeInOutElastic: (x, t, b, c, d) ->
s = 1.70158
p = 0
a = c
if t is 0
return b
if (t /= d / 2) is 2
return b + c
p = d * (0.3 * 1.5) unless p
if a < Math.abs(c)
a = c
s = p / 4
else
s = p / (2 * Math.PI) * Math.asin(c / a)
return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b if t < 1
a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b
easeInBack: (x, t, b, c, d, s) ->
s = 1.70158 if s is `undefined`
c * (t /= d) * t * ((s + 1) * t - s) + b
easeOutBack: (x, t, b, c, d, s) ->
s = 1.70158 if s is `undefined`
c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b
easeInOutBack: (x, t, b, c, d, s) ->
s = 1.70158 if s is `undefined`
if (t /= d / 2) < 1
return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b
c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b
easeInBounce: (x, t, b, c, d) ->
c - jQuery.easing.easeOutBounce(x, d - t, 0, c, d) + b
easeOutBounce: (x, t, b, c, d) ->
if (t /= d) < (1 / 2.75)
c * (7.5625 * t * t) + b
else if t < (2 / 2.75)
c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b
else if t < (2.5 / 2.75)
c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b
else
c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b
easeInOutBounce: (x, t, b, c, d) ->
if t < d / 2
return jQuery.easing.easeInBounce(x, t * 2, 0, c, d) * 0.5 + b
jQuery.easing.easeOutBounce(x, t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b
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