Created
March 25, 2015 07:21
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diff --git a/engines/grim/gfx_opengl_shaders.cpp b/engines/grim/gfx_opengl_shaders.cpp | |
index 728c9e3..f9feaef 100644 | |
--- a/engines/grim/gfx_opengl_shaders.cpp | |
+++ b/engines/grim/gfx_opengl_shaders.cpp | |
@@ -727,6 +727,7 @@ void GfxOpenGLS::startActorDraw(const Actor *actor) { | |
_actorProgram->setUniform("hasZBuffer", hasZBuffer); | |
_actorProgram->setUniform("texcropZBuf", _zBufTexCrop); | |
_actorProgram->setUniform("screenSize", Math::Vector2d(_screenWidth, _screenHeight)); | |
+ _actorProgram->setUniform1f("alphaRef", 0.5f); | |
} | |
if (_currentShadowArray) { | |
diff --git a/engines/grim/shaders/grim_actor.fragment b/engines/grim/shaders/grim_actor.fragment | |
index 00b78cf..efd78e6 100644 | |
--- a/engines/grim/shaders/grim_actor.fragment | |
+++ b/engines/grim/shaders/grim_actor.fragment | |
@@ -7,6 +7,7 @@ uniform bool textured; | |
uniform bool hasZBuffer; | |
uniform vec2 texcropZBuf; | |
uniform vec2 screenSize; | |
+uniform float alphaRef; | |
//#define SGSPLUS_FIX | |
#ifndef SGSPLUS_FIX | |
@@ -40,4 +41,7 @@ void main() | |
if (textured) { | |
outColor *= texture(tex, Texcoord); | |
} | |
+ | |
+ if (outColor.a < alphaRef) | |
+ discard; | |
} |
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