Created
May 5, 2012 03:00
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(defn fusion-wall [player] | |
(let [world (.getWorld player) | |
loc (.getLocation player) | |
direction (.normalize (.setY (.getDirection loc) 0)) | |
perpendicular (.normalize ( .setZ (.setY (.setX direction ;fixme | |
(.getZ direction) | |
) | |
0.0 ) | |
(* -1 (.getX direction)) | |
)) | |
height (.normalize ( | |
.setZ (.setY (.setX (.clone direction) ;FIXME (Vector. 1 2 3) fails. | |
0.0) | |
1.0) | |
0.0 | |
)) | |
fusion-at (.add (.clone loc) (.multiply (.clone direction) 10)) | |
] | |
(prn fusion-wall loc) | |
(prn fusion-at height perpendicular) | |
(doseq [i (range 1 10) j [-1 0 1]] | |
(let [x | |
(.add (.add (.clone fusion-at) (.multiply (.clone perpendicular) j) ) (.multiply (.clone height) i)) | |
] | |
(prn x) | |
(.strikeLightningEffect world x) | |
(.setType (.getBlock x) Material/STONE) | |
;(Thread/sleep 40) ;(+ 30 (rand-int 50))) | |
) | |
) | |
)) |
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