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def checkRows(g): | |
for rows in g: | |
numbersInRow = [] #List to keep track of numbers that appear in the row | |
for number in row: | |
if number != 0 and number in numbersInRow: | |
return g.index(row) #The number has already appeared in the row, so return the row that fails | |
else: | |
numbersInRow.append(number) #This number hasnt appeared in the row yet, so add it to the list | |
print(numbersInRow) | |
return True #Nothing failed, so the row check succeeded |
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def escape_response | |
escape = lambda do |unescaped_response| | |
unescaped_response.each do |value| | |
if value.is_a?(String) | |
value = ERB::Util.h(value) | |
elsif [Array, Hash].any?{|klass| value.is_a?(klass) } | |
value = escape.call(value) | |
end | |
end | |
end |
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class ApplicationController < ActionController::Base | |
after_filter :escape_response | |
def escape_response | |
if response.content_type == 'application/json' | |
response.body = escape_hash_or_array(JSON.parse(response.body)).to_json | |
end | |
end | |
#realized that this also creates a new Proc object for every recursive call. Needs to be fixed |
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<html> | |
<head> | |
</head> | |
<body> | |
<canvas id="drawing-board" height="1000" width="1000"></canvas> | |
<script type="text/javascript"> | |
var c = document.getElementById("drawing-board"); | |
var ctx = c.getContext("2d"); | |
window.addEventListener('resize', resizeCanvas, false); |
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require 'koala' | |
graph = Koala::Facebook::API.new("redacted") | |
two_weeks_ago = Time.now - (2*7*24*60*60) | |
members = graph.get_object("355625917946909/members") | |
member_names = members.map{|mem| mem["name"]} | |
feed = graph.get_object("355625917946909/feed?fields=from,likes,link,comments.limit(10000000)&limit=10000000&since=#{two_weeks_ago.to_i}") | |
most_liked = feed.select{|post| !post["likes"].nil? }.sort {|a,b| b["likes"]["data"].size <=> a["likes"]["data"].size} | |
posters_in_last_two_weeks = feed.map {|post| post["from"]["name"] }.uniq | |
commenters_in_last_two_weeks = feed.select{|post| !post["comments"].nil?} |
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var Vector = function(x, y) { | |
this.x = x; | |
this.y = y; | |
this.addInPlace = function(vector) { | |
this.x += vector.x; | |
this.y += vector.y; | |
return this; | |
} |
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$( function() { | |
var width, height, canvas, ctx, points, target, animateHeader = true; | |
// Main | |
initHeader(); | |
initAnimation(); | |
addListeners(); | |
function initHeader() { |
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require 'koala' | |
graph = Koala::Facebook::API.new("APIKEY") | |
one_year_ago = Time.now - (52*7*24*60*60) | |
feed = graph.get_object("355625917946909/feed?fields=from,likes.limit(10000000),link,comments.limit(10000000)&limit=10000000&since=#{one_year_ago.to_i}") | |
most_liked = feed.select{|post| !post["likes"].nil? }.sort {|a,b| b["likes"]["data"].size <=> a["likes"]["data"].size} | |
most_liked[0..15].each do |post| | |
puts '%-40s' % "#{post["from"]["name"]}:" + "www.facebook.com/groups/#{post["id"].gsub(/_/,"/")} " + "Likes: #{post["likes"]["data"].length}" | |
end |
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// An attempt at implementing the polygon labeling algo at: | |
// http://mapcontext.com/autocarto/proceedings/auto-carto-8/pdf/an-algorithm-for-locating-candidate-labeling-boxes-within-a-polygon.pdf | |
// I'm so sorry if you ever have to try and fix this code. Godspeed | |
function findOptimalLabelLocation(section_point_array, name) { | |
var xy_objs = _.map(section_point_array, function(xy) { return {x: xy[0], y: xy[1]} }); | |
var simplified = simplify(xy_objs, 1); | |
var edges = []; | |
for (var i = 0; i < simplified.length-1; i++) { | |
var current_point = simplified[i]; | |
var next_point = (i == simplified.length-1) ? simplified[0] : simplified[i+1]; |