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April 16, 2020 20:17
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Firebase PushID generator in C# Unity (ref: https://firebase.googleblog.com/2015/02/the-2120-ways-to-ensure-unique_68.html) for unique ID
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using System; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class PushKeyGenerator : MonoBehaviour | |
{ | |
public Text showUniqueKey; | |
/** | |
* Fancy ID generator that creates 20-character string identifiers with the following properties: | |
* | |
* 1. They're based on timestamp so that they sort *after* any existing ids. | |
* 2. They contain 72-bits of random data after the timestamp so that IDs won't collide with other clients' IDs. | |
* 3. They sort *lexicographically* (so the timestamp is converted to characters that will sort properly). | |
* 4. They're monotonically increasing. Even if you generate more than one in the same timestamp, the | |
* latter ones will sort after the former ones. We do this by using the previous random bits | |
* but "incrementing" them by 1 (only in the case of a timestamp collision). | |
*/ | |
// Modeled after base64 web-safe chars, but ordered by ASCII. | |
const string PUSH_CHARS = "-0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ_abcdefghijklmnopqrstuvwxyz"; | |
// Timestamp of last push, used to prevent local collisions if you push twice in one ms. | |
private static long lastPushTime = 0; | |
// We generate 72-bits of randomness which get turned into 12 characters and appended to the | |
// timestamp to prevent collisions with other clients. We store the last characters we | |
// generated because in the event of a collision, we'll use those same characters except | |
// "incremented" by one. | |
private static char[] lastRandChars = new char[12]; | |
// Random number generator | |
private static System.Random rng = new System.Random(); | |
public static string GeneratePushID() | |
{ | |
var now = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | |
Console.WriteLine("now=" + now); | |
var duplicateTime = (now == lastPushTime); | |
lastPushTime = now; | |
var timeStampChars = new char[8]; | |
for (var i = 7; i >= 0; i--) | |
{ | |
timeStampChars[i] = PUSH_CHARS[(int)(now % 64)]; | |
now = now >> 6; | |
} | |
if (now != 0) throw new Exception("We should have converted the entire timestamp."); | |
var id = string.Join(string.Empty, timeStampChars); | |
if (!duplicateTime) | |
{ | |
for (var i = 0; i < 12; i++) | |
{ | |
lastRandChars[i] = (char)rng.Next(0, 63); | |
} | |
} | |
else | |
{ | |
// If the timestamp hasn't changed since last push, use the same random number, except incremented by 1. | |
int i; | |
for (i = 11; i >= 0 && lastRandChars[i] == 63; i--) | |
{ | |
lastRandChars[i] = (char)0; | |
} | |
lastRandChars[i]++; | |
} | |
for (var i = 0; i < 12; i++) | |
{ | |
id += PUSH_CHARS[lastRandChars[i]]; | |
} | |
if (id.Length != 20) throw new Exception("Length should be 20."); | |
return id; | |
} | |
public static long ConvertPushID(string id) | |
{ | |
var timestamp = 0L; | |
for (var i = 0; i < 8; i++) | |
{ | |
var n = PUSH_CHARS.IndexOf(id[i]); | |
timestamp = (timestamp << 6) + n; | |
} | |
return timestamp; | |
} | |
public void GetUniqueKey() | |
{ | |
string key = GeneratePushID(); | |
showUniqueKey.text = key; | |
} | |
} |
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Sample Image for unique ID generated.