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@bhurling
Last active August 29, 2015 14:00
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Convenience factory for creating fullscreen backgrounds that are partially transparent and may contain multiple circular punch holes to let the lower layers shine through.
package com.exmaple.overlay;
import android.app.Activity;
import android.graphics.*;
import android.graphics.drawable.BitmapDrawable;
/**
* Convenience factory for creating fullscreen backgrounds that are partially transparent and may contain
* multiple circular punch holes to let the lower layers shine through. </br></br>
*
* In your activity call
* <pre>
* BitmapDrawable background = OverlayBackground.create(this)
* .punch(radius, x, y)
* .build();
* </pre>
* This will create a BitmapDrawable that fits the current screen size. Use this drawable as background
* for a view that you add to the activity's DecorView.
*/
public class OverlayBackground {
/**
* Create a new Builder instance. Will extract all screen sizes and offsets from the given <code>activity</code>
* to create a matching drawable.
*
* @param activity the activity that wants an overlay.
* @return the builder instance to do further customizations on.
*/
public static Builder create(Activity activity) {
return new Builder(activity);
}
/**
* Internal builder class that is responsible for creating overlay backgrounds of the correct size.
*/
public static class Builder {
/**
* Reference to the activity that wants an overlay.
*/
final Activity mActivity;
/**
* Will be drawn on.
*/
Bitmap mBackground;
/**
* Will do the actual drawing.
*/
Canvas mCanvas;
/**
* An offset that respects the status bar at the top of the screen for any y-values passed
* into any draw function.
*/
int mOffsetTop;
/**
* Create a new Builder instance. Will extract all screen sizes and offsets from the given <code>activity</code>
* to create a matching drawable.
*
* @param activity the activity that wants an overlay.
*/
public Builder(Activity activity) {
mActivity = activity;
// The activity may have a status bar attached but the decor view starts at 0, 0 of the screen
// so we have to extract the offset.
Rect visibleFrame = new Rect();
mActivity.getWindow().getDecorView().getWindowVisibleDisplayFrame(visibleFrame);
mOffsetTop = visibleFrame.top;
// find out the DecorView's dimensions
int width = mActivity.getWindow().getDecorView().getWidth();
int height = mActivity.getWindow().getDecorView().getHeight();
// initialize the background and the canvas to do the actual drawing
mBackground = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBackground);
}
/**
* set the background color of this overlay. Should be called before any call call to <code>punch</code>
* so <code>punch</code> has something to actually punch through.
*
* @param color the color for the bachground
*
* @return this Builder instance for chaining calls.
*/
public Builder color(int color) {
// Create a paint object with the given color
Paint paint = new Paint();
paint.setColor(color);
// Draw a fullscreen rectangle
mCanvas.drawRect(0, 0, mBackground.getWidth(), mBackground.getHeight(), paint);
// Return this so we can chain
return this;
}
/**
* Punches a transparent, circular hole through the otherwise semi-transparent drawable.
*
* @param radius the radius for the hole (in dips)
* @param x x location on the screen (in dips)
* @param y y location on the screen (in dips). Respects the status bar if there is any.
*
* @return this Builder instance for chaining calls.
*/
public Builder punch(float radius, float x, float y) {
// Create a paint object that wipes out pixels
Paint rubber = new Paint();
rubber.setAntiAlias(true);
rubber.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR));
// Wipe out a circle. This will convert the given values from dips to pixels
// and also respects the offset given by the status bar.
mCanvas.drawCircle(dipToPx(x), dipToPx(y) + mOffsetTop, dipToPx(radius), rubber);
return this;
}
/**
* Actually create the previously configured overlay background.
*
* @return a drawable that can be used as background for views added to the activity's DecorView
*/
public BitmapDrawable build() {
return new BitmapDrawable(mActivity.getResources(), mBackground);
}
/**
* Private helper to convert dips in on-screen pixels
*/
private float dipToPx(float dip) {
return mActivity.getResources().getDisplayMetrics().density * dip;
}
}
}
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