Created
January 2, 2019 12:19
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add pathfind[er] goal [[with] priority %-integer%] (0¦(avoid|run away from) %*entitydatas%[, radius %-number%[, speed %-number%[, speed (if|when) (close|near) %-number%]]]|1¦break door[s]|2¦breed[,[move[ment]] speed %-number%]|3¦eat grass|4¦(flee from the sun|seek shad(e|ow))[, [move[ment]] speed %-number%]|5¦(float (in[side]|on) water|swim)|6¦follow (owner|tamer)[, speed %-number%[, min[imum] distance %-number%[, max[imum] distance %-number%]]]|7¦follow (adult|parent)[s][, [move[ment]] speed %-number%]|8¦(fight back|react to|target) (damager|attacker) [[of] type] %*entitydatas%[, call ([for] help|reinforcement) %-boolean%]|9¦o(c|z)elot jump on blocks[, [move[ment]] speed %-number%]|10¦leap at target[, [leap] height %-number%]|11¦look at %*entitydatas%[, (radius|max[imum] distance) %-number%]|12¦melee attack %*entitydatas%[, [move[ment]] speed %-number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %-boolean%]]|13¦move to[wards] target[, [move[ment]] speed %-number%[, (radius|max[imum] distance) %-number%]]|14¦target nearest [entity [of] type] %*entitydatas%[, check sight %-boolean%]|15¦o(c|z)elot attack|16¦open door[s]|17¦(panic|flee)[, [move[ment]] speed %-number%]|18¦look around randomly|19¦(walk around randomly|wander)[, [move[ment]] speed %-number%[, min[imum] [of] %-timespan% between mov(e[ment][s]|ing)]]|20¦sit|21¦[creeper] (explode|inflate|swell)|22¦squid (swim around|wander)|23¦shoot fireball[s]|24¦[silverfish] hide (in[side]|on) block[s]|25¦((call|summon|wake) [other] [hidden] silverfish[es])|26¦[enderman] pick[[ ]up] block[s]|27¦[enderman] place block[s]|28¦[enderman] attack player (staring|looking) at [their] eye[s]|29¦ghast move to[wards] target|30¦ghast (idle move[ment]|wander|random fl(ight|y[ing]))|31¦(tempt to|follow players (holding|with)) %-itemstack%[, [move[ment]] speed %number%[, scared of player movement %-boolean%]]|32¦target [random] %*entitydatas% (if|when) (not |un)tamed|33¦guardian attack [entities]|34¦[z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry|35¦[z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry|36¦[rabbit] eat carrot crops|37¦[killer] rabbit [melee] attack|38¦slime [random] jump|39¦slime change (direction|facing) randomly|40¦slime (idle move[ment]|wander)|41¦follow %*entitydatas%[, radius %-number%[, speed %-number%[, [custom[ ]]name[d] %-string%]]]|42¦bow shoot[, [move[ment]] speed %-number%[, unk[nown] param[eter] %-number%[, follow range %-number%]]]) to %livingentities% |
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