Created
January 2, 2019 11:51
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add pathfind[er] goal [[with] priority %-integer%] (0(avoid|run away from) %*entitydatas%[, radius %-number%[, speed %-number%[, speed (if|when) (close|near) %-number%]]]|1break door[s]|2breed[,[move[ment]] speed %-number%]|3eat grass|4(flee from the sun|seek shad(e|ow))[, [move[ment]] speed %-number%]|5(float (in[side]|on) water|swim)|6follow (owner|tamer)[, speed %-number%[, min[imum] distance %-number%[, max[imum] distance %-number%]]]|7follow (adult|parent)[s][, [move[ment]] speed %-number%]|8(fight back|react to|target) (damager|attacker) [[of] type] %*entitydatas%[, call ([for] help|reinforcement) %-boolean%]|9o(c|z)elot jump on blocks[, [move[ment]] speed %-number%]|10leap at target[, [leap] height %-number%]|11look at %*entitydatas%[, (radius|max[imum] distance) %-number%]|12melee attack %*entitydatas%[, [move[ment]] speed %-number%[, (memorize|do('nt| not) forget) target [for [a] long[er] time] %-boolean%]]|13move to[wards] target[, [move[ment]] speed %-number%[, (radius|max[imum] distance) %-number%]]|14target nearest [entity [of] type] %*entitydatas%[, check sight %-boolean%]|15o(c|z)elot attack|16open door[s]|17(panic|flee)[, [move[ment]] speed %-number%]|18look around randomly|19(walk around randomly|wander)[, [move[ment]] speed %-number%[, min[imum] [of] %-timespan% between mov(e[ment][s]|ing)]]|20sit|21[creeper] (explode|inflate|swell)|22squid (swim around|wander)|23shoot fireball[s]|24[silverfish] hide (in[side]|on) block[s]|25((call|summon|wake) [other] [hidden] silverfish[es])|26[enderman] pick[[ ]up] block[s]|27[enderman] place block[s]|28[enderman] attack player (staring|looking) at [their] eye[s]|29ghast move to[wards] target|30ghast (idle move[ment]|wander|random fl(ight|y[ing]))|31(tempt to|follow players (holding|with)) %-itemstack%[, [move[ment]] speed %number%[, scared of player movement %-boolean%]]|32target [random] %*entitydatas% (if|when) (not |un)tamed|33guardian attack [entities]|34[z[ombie[ ]]pig[man]] attack [player[s]] (if|when) angry|35[z[ombie[ ]]pig[man]] (react to|fight back|target) (attacker|damager) (if|when) angry|36[rabbit] eat carrot crops|37[killer] rabbit [melee] attack|38slime [random] jump|39slime change (direction|facing) randomly|40slime (idle move[ment]|wander)|41follow %*entitydatas%[, radius %-number%[, speed %-number%[, [custom[ ]]name[d] %-string%]]]|42bow shoot[, [move[ment]] speed %-number%[, unk[nown] param[eter] %-number%[, follow range %-number%]]]) to %livingentities% |
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