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import SwiftUI | |
import Combine | |
public struct ChangeObserver<V: Equatable>: ViewModifier { | |
public init(newValue: V, action: @escaping (V) -> Void) { | |
self.newValue = newValue | |
self.newAction = action | |
} | |
private typealias Action = (V) -> Void |
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// | |
// SnapCarousel.swift | |
// prototype5 | |
// | |
// Created by xtabbas on 5/7/20. | |
// Copyright © 2020 xtadevs. All rights reserved. | |
// | |
import SwiftUI |
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// Unity C# Cheat Sheet | |
// I made these examples for students with prior exerience working with C# and Unity. | |
// Too much? Try Unity's very good tutorials to get up to speed: https://unity3d.com/learn/tutorials/topics/scripting |
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$ git remote rm origin | |
$ git remote add origin git@github.com:aplikacjainfo/proj1.git | |
$ git config master.remote origin | |
$ git config master.merge refs/heads/master |
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// Includes functions for exporting active sheet or all sheets as JSON object (also Python object syntax compatible). | |
// Tweak the makePrettyJSON_ function to customize what kind of JSON to export. | |
var FORMAT_ONELINE = 'One-line'; | |
var FORMAT_MULTILINE = 'Multi-line'; | |
var FORMAT_PRETTY = 'Pretty'; | |
var LANGUAGE_JS = 'JavaScript'; | |
var LANGUAGE_PYTHON = 'Python'; |