Created
June 22, 2024 14:41
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import pygame | |
pygame.init() | |
window_size = pygame.Vector2(1920, 1080) * 2/3 | |
screen = pygame.display.set_mode(window_size) | |
surf = pygame.image.load("image_path").convert_alpha() | |
surf = pygame.transform.scale_by(surf, 2/3) | |
running = True | |
clock = pygame.Clock() | |
while running: | |
dt = clock.tick() / 1000 | |
screen.fill("black") | |
keys = pygame.key.get_pressed() | |
if keys[pygame.K_RIGHT] or keys[pygame.K_LEFT] or keys[pygame.K_UP] or keys[pygame.K_DOWN]: | |
dx, dy = 0, 0 | |
if keys[pygame.K_RIGHT]: | |
dx += 2 | |
elif keys[pygame.K_LEFT]: | |
dx -= 2 | |
if keys[pygame.K_DOWN]: | |
dy += 2 | |
elif keys[pygame.K_UP]: | |
dy -= 2 | |
""" | |
w, h = surf.width, surf.height | |
a = surf.subsurface(pygame.Rect(0, 0, (w - dx) % w, h)).copy() | |
b = surf.subsurface(pygame.Rect((w - dx) % w, 0, dx % w, h)).copy() | |
surf.blit(a, (dx % w, 0)) | |
surf.blit(b, (0, 0)) | |
c = surf.subsurface(pygame.Rect(0, 0, w, (h - dy) % h)).copy() | |
d = surf.subsurface(pygame.Rect(0, (h - dy) % h, w, dy % h)).copy() | |
surf.blit(c, (0, dy % h)) | |
surf.blit(d, (0, 0)) | |
Into this : | |
""" | |
surf.scroll(dx, dy, pygame.SCROLL_REPEAT) | |
screen.blit(surf, (0, 0)) | |
pygame.display.flip() | |
pygame.display.set_caption(f"FPS : {round(clock.get_fps(), 2)}") | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): | |
pygame.quit() | |
running = False |
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