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batch.js with comments for documentation
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// Copyright 2016 | |
// | |
// Batch.js | |
// | |
// A Typical Useage: | |
// Parent creates a Batch object with or without 'sync'. | |
// Parent adds a job function to the queue stack. | |
// If no 'sync' and no current 'frame', a request will be made for an | |
// animation frame. It is assigned to the frame property. | |
// A global resource runs a requestAnimationFrame function to | |
// retrieve the next frame. | |
// Batch.run() is given as a callback to the global resource. | |
// When Batch.run is called, all the functions in the job queue fire in order. | |
// If Batch.sync evalutes to truthy, an external entity is | |
// responsible for calling request_frame(). | |
// Signature: | |
// Batch(sync) -> <batch object> | |
// | |
// Properties: | |
// jobs | |
// sync | |
// frame | |
// | |
// Public Methods: | |
// request_frame() -> <function> | |
// queue(<function>) -> null | |
// add(<function>) -> null | |
// run() -> null | |
// | |
// Private Functions: | |
// requestAnimationFrame(callback) -> <animation frame> | |
module.exports = Batch | |
function Batch(sync) { | |
if(!(this instanceof Batch)) { | |
return new Batch(sync) | |
} | |
this.jobs = [] | |
this.sync = sync | |
this.frame = null | |
// ERROR: this is redundant. | |
// this.run = this.run.bind(this) | |
} | |
Batch.prototype.request_frame = request_frame | |
Batch.prototype.queue = queue | |
Batch.prototype.add = add | |
Batch.prototype.run = run | |
// A job function is added which is given its caller as context. | |
// add() returns a queue() function. | |
// When queue() is called, Batch.queue is invoked with the job | |
// and it is added to the jobs array. | |
function add(fn) { | |
var queued = false | |
, batch = this | |
, self | |
, args | |
return queue | |
// The arguments passed into queue are saved to a new array | |
function queue() { | |
args = [].slice.call(arguments) | |
self = this | |
if(!queued) { | |
queued = true | |
batch.queue(run) | |
} | |
} | |
// The functions added to the jobs queue are given | |
// their caller as their context. | |
function run() { | |
queued = false | |
fn.apply(self, args) | |
} | |
} | |
// Pushes a job function onto the `jobs` array. If sync | |
// isn't present, it sends a request_frame call. | |
function queue(fn) { | |
this.jobs.push(fn) | |
if(!this.sync) { | |
this.request_frame() | |
} | |
} | |
// Executes all functions in the `jobs` queue. | |
function run() { | |
var jobs = this.jobs | |
this.jobs = [] | |
this.frame = null | |
for(var i = 0, l = jobs.length; i < l; ++i) { | |
jobs[i]() | |
} | |
} | |
// Sends a requst that executes run() after receiving and saving | |
// the next animation frame. Performs no action if this.frame exists. | |
function request_frame() { | |
if(this.frame) { | |
return | |
} | |
this.frame = requestAnimationFrame(this.run) | |
} | |
// Attempts to request an animation frame. The resource is | |
// given run() as a callback. When no frame is provided, | |
// run() executes after a 1/60 sec. delay | |
function requestAnimationFrame(callback) { | |
var raf = global.requestAnimationFrame || | |
global.webkitRequestAnimationFrame || | |
global.mozRequestAnimationFrame || | |
timeout | |
return raf(callback) | |
function timeout(callback) { | |
return setTimeout(callback, 1000 / 60) | |
} | |
} |
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