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Created April 21, 2014 22:01
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ue4editor fail
Building UE4Editor...
Performing 4 Actions (4 parallel jobs)
[3/4] [compile] clang++ Module.ShaderFormatOpenGL.cpp
[1/4] [compile] clang++ Module.UnrealEd.1_of_21.cpp
[2/4] [compile] clang++ Module.MeshUtilities.cpp
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1042,6) : error: use of undeclared identifier 'HSF_PixelShader'; did you mean 'RRT_PixelShader'?
case HSF_PixelShader:
^~~~~~~~~~~~~~~
RRT_PixelShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_PixelShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1124,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(PixelShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(157,0) : note: expanded from here
RRT_PixelShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1046,6) : error: use of undeclared identifier 'HSF_VertexShader'; did you mean 'RRT_VertexShader'?
case HSF_VertexShader:
^~~~~~~~~~~~~~~~
RRT_VertexShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_VertexShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1121,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(VertexShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(154,0) : note: expanded from here
RRT_VertexShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1306,7) : error: use of undeclared identifier 'HSF_PixelShader'; did you mean 'RRT_PixelShader'?
case HSF_PixelShader:
^~~~~~~~~~~~~~~
RRT_PixelShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_PixelShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1124,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(PixelShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(157,0) : note: expanded from here
RRT_PixelShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1310,7) : error: use of undeclared identifier 'HSF_VertexShader'; did you mean 'RRT_VertexShader'?
case HSF_VertexShader:
^~~~~~~~~~~~~~~~
RRT_VertexShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_VertexShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1121,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(VertexShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(154,0) : note: expanded from here
RRT_VertexShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1314,7) : error: use of undeclared identifier 'HSF_HullShader'; did you mean 'RRT_HullShader'?
case HSF_HullShader:
^~~~~~~~~~~~~~
RRT_HullShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_HullShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1122,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(HullShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(155,0) : note: expanded from here
RRT_HullShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1318,7) : error: use of undeclared identifier 'HSF_DomainShader'; did you mean 'RRT_DomainShader'?
case HSF_DomainShader:
^~~~~~~~~~~~~~~~
RRT_DomainShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_DomainShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1123,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(DomainShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(156,0) : note: expanded from here
RRT_DomainShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1321,7) : error: use of undeclared identifier 'HSF_ComputeShader'; did you mean 'RRT_ComputeShader'?
case HSF_ComputeShader:
^~~~~~~~~~~~~~~~~
RRT_ComputeShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_ComputeShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1126,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(ComputeShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(159,0) : note: expanded from here
RRT_ComputeShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1325,7) : error: use of undeclared identifier 'HSF_GeometryShader'; did you mean 'RRT_GeometryShader'?
case HSF_GeometryShader:
^~~~~~~~~~~~~~~~~~
RRT_GeometryShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_GeometryShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1125,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(GeometryShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(158,0) : note: expanded from here
RRT_GeometryShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1380,41) : error: use of undeclared identifier 'HCT_InvalidTarget'; did you mean 'HLSLCC_InvalidTarget'?
EHlslCompileTarget HlslCompilerTarget = HCT_InvalidTarget;
^~~~~~~~~~~~~~~~~
HLSLCC_InvalidTarget
ThirdParty/hlslcc/hlslcc/src/hlslcc_lib/hlslcc.h(82,1) : note: 'HLSLCC_InvalidTarget' declared here
HLSLCC_InvalidTarget,
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1386,24) : error: use of undeclared identifier 'HCT_FeatureLevelSM5'
HlslCompilerTarget = HCT_FeatureLevelSM5;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1392,24) : error: use of undeclared identifier 'HCT_FeatureLevelSM4'
HlslCompilerTarget = HCT_FeatureLevelSM4;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1399,24) : error: use of undeclared identifier 'HCT_FeatureLevelSM4'
HlslCompilerTarget = HCT_FeatureLevelSM4;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1406,24) : error: use of undeclared identifier 'HCT_FeatureLevelES2'
HlslCompilerTarget = HCT_FeatureLevelES2;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1414,24) : error: use of undeclared identifier 'HCT_FeatureLevelES2'
HlslCompilerTarget = HCT_FeatureLevelES2;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1421,24) : error: use of undeclared identifier 'HCT_FeatureLevelES2'
HlslCompilerTarget = HCT_FeatureLevelES2;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1428,24) : error: use of undeclared identifier 'HCT_FeatureLevelSM4'
HlslCompilerTarget = HCT_FeatureLevelSM4;
^
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1446,3) : error: use of undeclared identifier 'HSF_VertexShader'; did you mean 'RRT_VertexShader'?
HSF_VertexShader,
^~~~~~~~~~~~~~~~
RRT_VertexShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_VertexShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1121,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(VertexShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(154,0) : note: expanded from here
RRT_VertexShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1447,25) : error: use of undeclared identifier 'HSF_HullShader'; did you mean 'RRT_HullShader'?
Version == GLSL_430 ? HSF_HullShader : HSF_InvalidFrequency,
^~~~~~~~~~~~~~
RRT_HullShader
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1148,25) : note: 'RRT_HullShader' declared here
ENUM_RHI_RESOURCE_TYPES(DECLARE_RESOURCETYPE_ENUM)
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1122,1) : note: expanded from macro 'ENUM_RHI_RESOURCE_TYPES'
EnumerationMacro(HullShader,None) \
^
Runtime/ShaderCore/Public/../../RHI/Public/RHI.h(1147,51) : note: expanded from macro 'DECLARE_RESOURCETYPE_ENUM'
#define DECLARE_RESOURCETYPE_ENUM(Type,ParentType) RRT_##Type,
^
<scratch space>(155,0) : note: expanded from here
RRT_HullShader
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/ShaderFormatOpenGL/Module.ShaderFormatOpenGL.cpp:2:
/home/jppm/projects/ue4/Engine/Source/Developer/ShaderFormatOpenGL/Private/OpenGLShaderCompiler.cpp(1447,42) : error: use of undeclared identifier 'HSF_InvalidFrequency'; did you mean 'HLSLCC_InvalidFrequency'?
Version == GLSL_430 ? HSF_HullShader : HSF_InvalidFrequency,
^~~~~~~~~~~~~~~~~~~~
HLSLCC_InvalidFrequency
ThirdParty/hlslcc/hlslcc/src/hlslcc_lib/hlslcc.h(30,1) : note: 'HLSLCC_InvalidFrequency' declared here
HLSLCC_InvalidFrequency = -1
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
20 errors generated.
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/UnrealEd/Module.UnrealEd.1_of_21.cpp:17:
In file included from /home/jppm/projects/ue4/Engine/Source/Editor/UnrealEd/Private/ConvexDecompTool.cpp:8:
In file included from /home/jppm/projects/ue4/Engine/Source/ThirdParty/HACD/HACD_1.0/public/HACD.h:5:
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(284,23) : error: expected ';' after top level declarator
typedef signed __int64 HaI64;
^
;
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(293,18) : error: typedef redefinition with different types ('unsigned int' vs 'int')
typedef unsigned __int64 HaU64;
^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(284,16) : note: previous definition is here
typedef signed __int64 HaI64;
^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(293,25) : error: expected ';' after top level declarator
typedef unsigned __int64 HaU64;
^
;
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(315,10) : error: no member named '_aligned_malloc' in the global namespace
return ::_aligned_malloc(size,alignment);
~~^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(363,3) : error: no type named '_aligned_free' in the global namespace
HACD_FREE(p);
^~~~~~~~~~~~
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(320,23) : note: expanded from macro 'HACD_FREE'
#define HACD_FREE(x) ::_aligned_free(x)
~~^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(368,3) : error: no type named '_aligned_free' in the global namespace
HACD_FREE(p);
^~~~~~~~~~~~
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(320,23) : note: expanded from macro 'HACD_FREE'
#define HACD_FREE(x) ::_aligned_free(x)
~~^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(377,3) : error: no type named '_aligned_free' in the global namespace
HACD_FREE(p);
^~~~~~~~~~~~
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(320,23) : note: expanded from macro 'HACD_FREE'
#define HACD_FREE(x) ::_aligned_free(x)
~~^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(386,3) : error: no type named '_aligned_free' in the global namespace
HACD_FREE(p);
^~~~~~~~~~~~
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(320,23) : note: expanded from macro 'HACD_FREE'
#define HACD_FREE(x) ::_aligned_free(x)
~~^
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(407,8) : error: unknown type name 'HaU64'; did you mean 'HaF64'?
typedef HaU64 HaSizeT;
^~~~~
HaF64
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(300,19) : note: 'HaF64' declared here
typedef double HaF64;
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/UnrealEd/Module.UnrealEd.1_of_21.cpp:17:
In file included from /home/jppm/projects/ue4/Engine/Source/Editor/UnrealEd/Private/ConvexDecompTool.cpp:8:
In file included from /home/jppm/projects/ue4/Engine/Source/ThirdParty/HACD/HACD_1.0/public/HACD.h:5:
In file included from ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h:418:
ThirdParty/HACD/HACD_1.0/public/PxVector.h(491,3) : error: no type named '_aligned_free' in the global namespace
HACD_FREE(mem);
^~~~~~~~~~~~~~
ThirdParty/HACD/HACD_1.0/public/PlatformConfigHACD.h(320,23) : note: expanded from macro 'HACD_FREE'
#define HACD_FREE(x) ::_aligned_free(x)
~~^
10 errors generated.
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/MeshUtilities/Module.MeshUtilities.cpp:2:
In file included from /home/jppm/projects/ue4/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:10:
In file included from /home/jppm/projects/ue4/Engine/Source/ThirdParty/nvtesslib/inc/nvtess.h:153:
In file included from /usr/lib/gcc/x86_64-linux-gnu/4.8/../../../../include/c++/4.8/backward/hash_map:60:
/usr/lib/gcc/x86_64-linux-gnu/4.8/../../../../include/c++/4.8/backward/backward_warning.h(32,1) : error: This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. [-Werror,-W#warnings]
#warning \
^
In file included from /home/jppm/projects/ue4/Engine/Intermediate/Build/Linux/UE4Editor/Debug/MeshUtilities/Module.MeshUtilities.cpp:2:
In file included from /home/jppm/projects/ue4/Engine/Source/Developer/MeshUtilities/Private/MeshUtilities.cpp:10:
/home/jppm/projects/ue4/Engine/Source/ThirdParty/nvtesslib/inc/nvtess.h(331,17) : error: use of undeclared identifier 'stdext'
return 31337 * stdext::hash_value(v3.x) + 13 * stdext::hash_value(v3.y) + 3 * stdext::hash_value(v3.z);
^
/home/jppm/projects/ue4/Engine/Source/ThirdParty/nvtesslib/inc/nvtess.h(331,49) : error: use of undeclared identifier 'stdext'
return 31337 * stdext::hash_value(v3.x) + 13 * stdext::hash_value(v3.y) + 3 * stdext::hash_value(v3.z);
^
/home/jppm/projects/ue4/Engine/Source/ThirdParty/nvtesslib/inc/nvtess.h(331,80) : error: use of undeclared identifier 'stdext'
return 31337 * stdext::hash_value(v3.x) + 13 * stdext::hash_value(v3.y) + 3 * stdext::hash_value(v3.z);
^
4 errors generated.
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: /home/jppm/projects/ue4/UE4Editor/Binaries/Linux/UE4Editor-Linux-Debug
Cumulative action seconds (4 processors): 0.00 building projects, 18.59 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
UBT execution time: 18.79 seconds
make: *** [UE4Editor] Error 1
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