Created
July 9, 2018 02:14
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SuSo - the happy sudoku solver — live at https://zenmumbler.net/suso/
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<title>SuSo</title> | |
<style> | |
content { | |
display: flex; | |
justify-content: flex-start; | |
align-items: flex-start; | |
} | |
section.grid { | |
flex: 1; | |
max-width: 25em; | |
} | |
section.stuff { | |
flex: 1; | |
} | |
table { | |
border-collapse: collapse; | |
} | |
table, tr { | |
padding: 0; | |
margin: 0; | |
} | |
td { | |
font-size: 18px; | |
text-align: center; | |
border: 1px solid #ccc; | |
width: 2em; | |
height: 2em; | |
padding: 0; | |
margin: 0; | |
} | |
td:nth-child(3), td:nth-child(6) { | |
border-right-color: #888; | |
} | |
tr:nth-child(3) td, tr:nth-child(6) td { | |
border-bottom-color: #888; | |
} | |
</style> | |
</head> | |
<body> | |
<content> | |
<section class="grid"> | |
<table> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
<tr><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> | |
</table> | |
</section> | |
<section class="stuff"> | |
<p> | |
<label>Select Puzzle | |
<select> | |
<option value="template">Empty</option> | |
<option value="easy">Easy</option> | |
<option value="hard" selected>Hard</option> | |
</select> | |
</label> | |
</p> | |
<p> | |
<button id="basic">Solve Basic</button> <button id="optim">Solve Optimized</button> <span></span> | |
</p> | |
</section> | |
</content> | |
<script src="suso.js"></script> | |
<script src="suso2.js"></script> | |
<script> | |
// @ts-check | |
const _ = 0; | |
const puzzles = { | |
template: [ | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _, | |
_, _, _, _, _, _, _, _, _ | |
], | |
easy: [ | |
_, _, _, 6, _, _, _, 1, _, | |
_, 6, 9, 1, _, 3, _, _, _, | |
4, _, _, _, _, _, _, _, _, | |
5, _, _, 3, _, _, _, _, _, | |
7, _, 2, _, _, _, 6, _, 9, | |
_, _, _, _, 8, 9, _, _, 4, | |
2, 3, _, _, _, _, _, _, _, | |
_, _, 8, 9, 2, _, _, _, _, | |
_, _, 5, 4, _, _, _, _, 8 | |
], | |
hard: [ | |
_, _, 7, 2, _, _, 6, _, _, | |
_, _, 1, _, 8, _, 5, _, _, | |
_, _, _, _, 5, 6, _, _, 4, | |
_, _, _, _, _, _, _, 4, _, | |
_, 8, _, _, _, _, _, _, 2, | |
_, _, 4, 3, _, _, _, 9, 8, | |
_, 1, _, _, _, _, _, _, _, | |
6, _, 9, 4, _, _, _, _, _, | |
5, _, _, _, 2, 3, _, _, _ | |
] | |
}; | |
const { solve, getCell } = suso; | |
const { solve: solve2 } = suso2; | |
/** | |
* @param {number[]} data | |
*/ | |
function print(data) { | |
for (let y = 0; y < 9; ++y) { | |
const tr = document.querySelectorAll("tr")[y]; | |
for (let x = 0; x < 9; ++x) { | |
const td = tr.querySelectorAll("td")[x]; | |
td.textContent = getCell(data, x, y) || " "; | |
} | |
} | |
} | |
let puzzleToSolve = puzzles.hard; | |
document.querySelector("select").onchange = (evt) => { | |
puzzleToSolve = puzzles[evt.target.value]; | |
print(puzzleToSolve); | |
}; | |
print(puzzleToSolve); | |
function runSolver(solver) { | |
const puzzle = new Uint8Array(puzzleToSolve); | |
const t0 = performance.now(); | |
const solved = solver(puzzle); | |
const t1 = performance.now(); | |
document.querySelector("span").textContent = `Took ${(t1 - t0).toFixed(0)}ms`; | |
print(solved); | |
} | |
document.querySelector("button#basic").onclick = (evt) => { | |
runSolver(solve); | |
}; | |
document.querySelector("button#optim").onclick = (evt) => { | |
runSolver(solve2); | |
}; | |
</script> | |
</body> | |
</html> |
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// @ts-check | |
(function(exports){ | |
/** | |
* @param {number[]} data | |
* @param {number} x | |
* @param {number} y | |
*/ | |
function getCell(data, x, y) { | |
return data[(y * 9) + x]; | |
} | |
/** | |
* @param {number[]} data | |
* @param {number} x | |
* @param {number} y | |
* @param {number} v | |
*/ | |
function canUse(data, x, y, v) { | |
// check the row for this value | |
for (let c = 0; c < 9; ++c) { | |
if (c !== x) { | |
if (getCell(data, c, y) === v) { | |
return false; | |
} | |
} | |
} | |
// check the column for this value | |
for (let r = 0; r < 9; ++r) { | |
if (r !== y) { | |
if (getCell(data, x, r) === v) { | |
return false; | |
} | |
} | |
} | |
// check the 3x3 block for this value | |
// excluding the values we already checked (x or y equal to source cell) | |
const bxs = x - (x % 3), bxe = bxs + 3; | |
const bys = y - (y % 3), bye = bys + 3; | |
for (let r = bys; r < bye; ++r) { | |
for (let c = bxs; c < bxe; ++c) { | |
if (c === x || r === y) { | |
continue; | |
} | |
if (getCell(data, c, r) === v) { | |
return false; | |
} | |
} | |
} | |
return true; | |
} | |
/** | |
* @param {number[]} puzzle | |
*/ | |
function solve(puzzle) { | |
const solved = puzzle.slice(0); | |
let x = 0; | |
let y = 0; | |
const preset = (x, y) => { | |
return getCell(puzzle, x, y) !== 0; | |
}; | |
const forward = () => { | |
++x; | |
if (x === 9) { | |
x = 0; | |
++y; | |
} | |
}; | |
const back = () => { | |
if (x === 0 && y === 0) { | |
throw new Error("Impossible"); | |
} | |
--x; | |
if (x === -1) { | |
x = 8; | |
--y; | |
} | |
if (preset(x, y)) { | |
back(); | |
} | |
}; | |
const inc = () => ++(solved[(y * 9) + x]); | |
const reset = () => solved[(y * 9) + x] = 0; | |
while (y < 9) { | |
if (preset(x, y)) { | |
forward(); | |
} | |
else { | |
const v = inc(); | |
if (v === 10) { | |
reset(); | |
back(); | |
} | |
else { | |
if (canUse(solved, x, y, v)) { | |
forward(); | |
} | |
} | |
} | |
} | |
return solved; | |
} | |
exports.suso = { | |
getCell, | |
solve | |
}; | |
}(window)); |
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// @ts-check | |
(function(exports){ | |
/** | |
* @param {number[]} data | |
* @param {number} x | |
* @param {number} y | |
*/ | |
function getCell(data, x, y) { | |
return data[(y * 9) + x]; | |
} | |
/** | |
* @param {number[]} data | |
* @param {number} sourceIndex | |
*/ | |
function available(data, sourceIndex) { | |
let used = 0; | |
let y = (sourceIndex / 9) | 0; | |
let x = sourceIndex - (y * 9); | |
let index; | |
// check the row for this value | |
index = y * 9; | |
for (let c = 0; c < 9; ++c) { | |
if (c !== x) { | |
const v = data[index]; | |
used |= 1 << v; | |
} | |
index += 1; | |
} | |
// check the column for this value | |
index = x; | |
for (let r = 0; r < 9; ++r) { | |
if (r !== y) { | |
const v = data[index]; | |
used |= 1 << v; | |
} | |
index += 9; | |
} | |
// check the 3x3 block for this value | |
// excluding the values we already checked (x or y equal to source cell) | |
const bxs = x - (x % 3), bxe = bxs + 3; | |
const bys = y - (y % 3), bye = bys + 3; | |
index = (bys * 9) + bxs; | |
for (let r = bys; r < bye; ++r) { | |
for (let c = bxs; c < bxe; ++c) { | |
if (c !== x && r !== y) { | |
const v = data[index]; | |
used |= 1 << v; | |
} | |
index += 1; | |
} | |
index += 6; | |
} | |
// at this point bits 0-9 can be set, but bit 0 means nothing | |
// shift back to 0-8, negate and mask to lowest 9 bits | |
return (~(used >> 1)) & 511; | |
} | |
/** | |
* @param {number[]} puzzle | |
*/ | |
function solve(puzzle) { | |
const solved = puzzle.slice(0); | |
const cellAvail = new Uint32Array(81); | |
let index = -1; | |
const forward = () => { | |
++index; | |
if (index === 81) { | |
return; | |
} | |
if (puzzle[index] !== 0) { | |
forward(); | |
} | |
else { | |
cellAvail[index] = available(solved, index); | |
} | |
}; | |
const back = () => { | |
if (index === 0) { | |
throw new Error("Impossible"); | |
} | |
--index; | |
if (puzzle[index] !== 0) { | |
back(); | |
} | |
}; | |
forward(); | |
while (index < 81) { | |
// the following will reverse the algo, which for this particular | |
// hard puzzle will be slower | |
// const next = 32 - Math.clz32(cellAvail[index]); | |
// find the lowest bit set in avail, next is the bit index | |
// and thus value to put in the puzzle, mask is the corresponding | |
// bit mask | |
let mask = 1, next = 1; | |
const avail = cellAvail[index]; | |
while ((mask & avail) === 0 && next < 10) { | |
mask <<= 1; | |
++next; | |
} | |
if (next !== 10) { // use !== 0 for the reversed search | |
cellAvail[index] ^= mask; // clear the bit in avail | |
solved[index] = next; | |
forward(); | |
} | |
else { | |
solved[index] = 0; | |
back(); | |
} | |
} | |
return solved; | |
} | |
exports.suso2 = { | |
getCell, | |
solve | |
}; | |
}(window)); |
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