Created
January 12, 2012 17:27
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Container dispose, disposes the components it has provided
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using System; | |
using System.Globalization; | |
using Autofac; | |
namespace ConsoleApplication1 | |
{ | |
class Program | |
{ | |
class Good:IDisposable | |
{ | |
private bool _isDisposed = false; | |
public Good() | |
{ | |
} | |
public void Dispose() | |
{ | |
_isDisposed = true; | |
} | |
public void DoGoodThings() | |
{ | |
if (_isDisposed ) | |
Console.WriteLine(DateTime.Now.ToString(CultureInfo.InvariantCulture) + " I can no more do good thing."); | |
else | |
Console.WriteLine(DateTime.Now.ToString(CultureInfo.InvariantCulture) + " I am doing good things."); | |
} | |
} | |
class SomeIDisposable:IDisposable | |
{ | |
public void Dispose() | |
{ | |
} | |
} | |
static void Main(string[] args) | |
{ | |
var builder = new ContainerBuilder(); | |
builder.RegisterType<Good>(); | |
Good goodNessFromAutofac; | |
Good ordinaryGoodNess; | |
using ( var container = builder.Build()) | |
{ | |
goodNessFromAutofac = container.Resolve<Good>(); | |
goodNessFromAutofac.DoGoodThings(); | |
} | |
// watch this thing | |
goodNessFromAutofac.DoGoodThings(); | |
// all though it lets you do something | |
// question to ask, Should be object be used after | |
// dispose is called | |
// Think about situtations where in dispose resource and memory would have freed of | |
// Think about database connection | |
using (var someIDisposable = new SomeIDisposable()) | |
{ | |
ordinaryGoodNess = new Good(); | |
ordinaryGoodNess.DoGoodThings(); | |
} | |
ordinaryGoodNess.DoGoodThings(); | |
var otherbuilder = new ContainerBuilder(); | |
// tell autofac that I am responsible for my IDisposable | |
otherbuilder.RegisterType<Good>().ExternallyOwned(); | |
using (var container = otherbuilder.Build()) | |
{ | |
goodNessFromAutofac = container.Resolve<Good>(); | |
goodNessFromAutofac.DoGoodThings(); | |
} | |
goodNessFromAutofac.DoGoodThings(); | |
Console.ReadKey(); | |
} | |
} | |
} |
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