Here's an example "concise log" that's written to a file every time a room loads or I call a function to dump this information:
# | ROOM | MAPS | LISTS | STACKS | GRIDS | QUEUES | PRIORITIES | PATHS | VBUFFS |
1 | se_initialize_tile_palette_to_color_room | ( ) 475 | ( ) 9 | ( ) 1 | ( ) 8 | ( ) 0 | ( ) 0 | ( ) 0 | ( ) 0 |
2 | se_stage_editor_room | ( +1128) 1603 | ( +364) 373 | ( +2) 3 | ( +880) 888 | ( +3) 3 | ( ) 0 | ( ) 0 | ( ) 0 |
3 | render_room | ( +114) 1717 | ( -2) 371 | ( -2) 1 | ( +2) 890 | ( -3) 0 | ( ) 0 | ( ) 0 | ( +4) 4 |
4 | se_stage_editor_room | ( +7) 1724 | ( +4) 375 | ( ) 1 | ( -2) 888 | ( +3) 3 | ( ) 0 | ( ) 0 | ( -4) 0 |
Each data structure has its own folder with more information.
For example, there's a lists directory with files name 1.txt, 2.txt, 3.txt, and 4.txt, which coincide with the number from the table above.
Their contents look like this:
Room: se_stage_editor_room
Object: Debug
ID - NAME
0 - GlobalInitializer: (used by GameMaker or an extension)
1 - GlobalInitializer: (used by GameMaker or an extension)
2 - GlobalInitializer: (used by GameMaker or an extension)
3 - GlobalInitializer: (used by GameMaker or an extension)
4 - GlobalInitializer: (used by GameMaker or an extension)
5 - GlobalInitializer: (used by GameMaker or an extension)
6 - GlobalInitializer: (used by GameMaker or an extension)
7 - GlobalInitializer: (used by GameMaker or an extension)
8 - GlobalInitializer: (used by GameMaker or an extension)
9 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.54
10 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.94
11 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.90
12 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.75
13 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.73
14 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.96
15 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.98
16 - SE_TilesetScraper: global.se_tile_to_thumbnail_colors_map.floor_tileset.108
...etc...