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Forked from lxe/README.md
Created June 2, 2022 06:47
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Disco Diffusion Tips

For something like https://www.instagram.com/holosomnia/

  • 768 x 1024

  • High guidance scale 18k and above,

  • 200-250 steps,

  • 4000+ tv scale,

  • lower range scale to 80,

  • higher sat scale 2000+,

  • no secondary model (important)

  • Add ViT14 or if have ram, 336 (very nice)

  • bump eta to 0.9 (important)

  • cut ic pow to 10

  • split the cut schedule into 200s and do like 10/8/6/2/0 for overview and the opposite for the innercut, and just play with the numbers a bunch

  • prompts: always add beeple for blur, orbs and color. to remove orbs, do "globe:-1". To reduce blur, do "dof:-1"

  • kinkade for color.

  • Try various "color-heavy" artists.

  • some artists dont' do much, and some really change the result

  • Use prompts that make sense for the artists

  • Add prompts and weights to remove aspects as you iterate

  • Just try a LOT of variations

  • ALWAYS use partial saves and take the 90%-ish partial save as your final and ALWAYS run it through Real-ESRGAN Inference Demo.ipynb to upscale and make it crisp

Example prompt:

[
  "A beautiful ultradetailed anime illustration of a city street by beeple, makoto shinkai, and thomas kinkade, anime art wallpaper 4k, trending on artstation:3",
  "anime",
  "car:-1",
  "dof:-1", 
  "blur:-1"
]
@disteandre
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Thank you so much !! very good work !! please post again !!

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