- Advanced DirectX12 graphics and performance | Max McMullen, Microsoft video
- Code clinic - How to Write Code the Compiler Can Actually Optimize | Mike Acton, Engine Director, Insomniac Games slideshare
- Destiny - Six years in the making | Chris Butcher, Bungie video
- Fast Iteration for Far Cry 4 - Optimizing Key Parts of the Dunia Pipeline | Remi Quenin, Engine Architect, Ubisoft pptx
- More on Vulkan and SPIR-V - The future of high-performance graphics | Khronos Group pdf video
- Parallelizing the Naughty Dog engine using fibers | Christian Gyrling, Lead Programmer, Naughty Dog pptx pdf
- Rendering the world of Far Cry 4 | Stephen McAuley, Ubisoft Montreal pdf
- SIMD at Insomniac Games a€“ How we do the shuffle | Andreas Fredriksson, Lead Engine Programmer, Insomniac Games pdf
- The Dawn of Mobile VR | John Carmack, CTO, Oculus video
- Unity 5 Graphics Smörgåsbord | Aras Pranckevičius, Unity pdf pdf+notes keynote
- Vulkan - The future of high performance graphics | Khronos Group pdf
- Great management of technical leads | Mike Acton, Engine Director, Insomniac Games slideshare
- JPS+: Over 100x Faster than A* | Steve Rabin, Principal Lecturer, DigiPen Institute of Technology zip
- Simplest AI Trick in the Book | Steve Rabin, Principal Lecturer, DigiPen Institute of Technology zip
- Don't call them whales - Free-to-play spenders & virtual value | Emily Greer, CEO, Kongregate slideshare