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September 26, 2021 21:04
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Easly generate circle as Polygon2D
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tool | |
extends Polygon2D | |
class_name CirclePolygon2D | |
export (int, 3, 1024, 1) var points = 32 setget set_points | |
export (float, EXP, 0.1, 1024) var radius = 32.0 setget set_radius | |
export (bool) var regenerate = true setget set_regenerate | |
func set_regenerate(new): | |
if new == true: | |
_generate_circle() | |
else: | |
regenerate = false | |
func set_points(new): | |
if(points != new): | |
points = new | |
_generate_circle() | |
func set_radius(new): | |
if(radius != new): | |
radius = new | |
_generate_circle() | |
func _generate_circle(): | |
var arr = PoolVector2Array([]) | |
for i in points: | |
var phi = i * PI * 2.0 / points | |
var v = Vector2(sin(phi), cos(phi)) | |
arr.push_back(v * radius) | |
polygon = arr | |
func _enter_tree(): | |
if regenerate == true: | |
regenerate = false | |
_generate_circle() |
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