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@blackbird014
Created October 22, 2016 14:33
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class Pouring(capacity: Vector[Int]) {
// States
type State = Vector[Int]
val initialState = capacity map (x => 0)
// Moves
trait Move {
// A method that defines state changes
def change(state: State): State
}
case class Empty(glass: Int) extends Move {
def change(state: State) = state updated (glass, 0) // Remember: updated creates a new vector with an element changed
}
case class Fill(glass: Int) extends Move {
def change(state: State) = state updated (glass, capacity(glass))
}
case class Pour(from: Int, to: Int) extends Move {
def change(state: State) = {
val amount = state(from) min (capacity(to) - state(to))
state updated (to, state(to) + amount) updated (from, state(from) - amount)
}
}
val glasses = 0 until capacity.length
val moves =
// for g 'taken from' glasses
(for (g <- glasses) yield Empty(g)) ++ // Empty a glass
(for (g <- glasses) yield Fill(g)) ++ // Fill up a glass
(for (from <- glasses; to <- glasses if from != to) yield Pour(from, to))
// Paths, sequences of moves
class Path(history: List[Move], val endState: State) { // val: Available from outside
def extend(move: Move) = new Path(move :: history, move change endState)
override def toString = (history.reverse mkString " ") + "--> " + endState
}
val initialPath = new Path(Nil, initialState)
// Path generating function (state exploration function)
def from(paths: Set[Path], explored: Set[State]): Stream[Set[Path]] =
if (paths.isEmpty) Stream.empty
else {
val more = for {
path <- paths
next <- moves map path.extend
if !(explored contains next.endState) // Restrict moves to states that are unexplored
} yield next
paths #:: from(more, explored ++ (more map (_.endState)))
}
val pathSets = from(Set(initialPath), Set(initialState))
def solutions(target: Int): Stream[Path] =
for {
pathSet <- pathSets
path <- pathSet
if path.endState contains target
} yield path
}
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