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@prophetgoddess
prophetgoddess / pixelsort.py
Last active November 24, 2023 11:39
Python pixel sorting.
# The MIT License (MIT)
# Copyright (c) 2014 Lycaon (lycaon.me)
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
@briantjacobs
briantjacobs / storytelling_from_space.md
Last active February 18, 2024 10:02
Storytelling from Space

Storytelling from Space: Tools/Resources

This list of resources is all about acquring and processing aerial imagery. It's generally broken up in three ways: how to go about this in Photoshop/GIMP, using command-line tools, or in GIS software, depending what's most comfortable to you. Often these tools can be used in conjunction with each other.

Acquiring Landsat & MODIS

Web Interface

  • Landsat archive
# Prepare world data
# First up, we need to load the built-up area data that we’re going to be plotting. We download this from the European Commission’s Global Human Settlement Data portal [https://ghsl.jrc.ec.europa.eu/datasets.php] — specifically using the links from this page [http://cidportal.jrc.ec.europa.eu/ftp/jrc-opendata/GHSL/GHS_BUILT_LDSMT_GLOBE_R2015B/]. We want the 250m-resolution rasters for 1975 and 2015 (GHS_BUILT_LDS1975_GLOBE_R2016A_54009_250 and GHS_BUILT_LDS2014_GLOBE_R2016A_54009_250).
# Once you’ve downloaded these (they’re BIG, so might take a little while...), we can save ourselves a lot of hassle later on by re-projecting them into the same co-ordinate space as the other data we’re going to be using. Specifically we want to change their units from metres to lat/lon. We do this by:
# 1) Unzipping the archive, and then
# 2) Running the following script on the command-line:
# gdalwarp -t_srs EPSG:4326 -tr 0.01 0.01 path/to/your/built-up-area.tif path/to/your/built-up-area_reprojected.
@callumlocke
callumlocke / scale-canvas.ts
Last active April 12, 2024 03:25
How to fix a canvas so it will look good on retina/high-DPI screens.
/*
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed.
The following code makes an 800×600 canvas that is always as sharp as possible for the device.
You still draw on it as if it's the logical size (800×600 in this case), but everything just
looks sharper on high-DPI screens. Regular non-sharp screens are not affected.
*/
const width = 800
@mikhailov-work
mikhailov-work / turbo_colormap.py
Created August 8, 2019 23:31
Turbo Colormap Look-up Table
# Copyright 2019 Google LLC.
# SPDX-License-Identifier: Apache-2.0
# Author: Anton Mikhailov
turbo_colormap_data = [[0.18995,0.07176,0.23217],[0.19483,0.08339,0.26149],[0.19956,0.09498,0.29024],[0.20415,0.10652,0.31844],[0.20860,0.11802,0.34607],[0.21291,0.12947,0.37314],[0.21708,0.14087,0.39964],[0.22111,0.15223,0.42558],[0.22500,0.16354,0.45096],[0.22875,0.17481,0.47578],[0.23236,0.18603,0.50004],[0.23582,0.19720,0.52373],[0.23915,0.20833,0.54686],[0.24234,0.21941,0.56942],[0.24539,0.23044,0.59142],[0.24830,0.24143,0.61286],[0.25107,0.25237,0.63374],[0.25369,0.26327,0.65406],[0.25618,0.27412,0.67381],[0.25853,0.28492,0.69300],[0.26074,0.29568,0.71162],[0.26280,0.30639,0.72968],[0.26473,0.31706,0.74718],[0.26652,0.32768,0.76412],[0.26816,0.33825,0.78050],[0.26967,0.34878,0.79631],[0.27103,0.35926,0.81156],[0.27226,0.36970,0.82624],[0.27334,0.38008,0.84037],[0.27429,0.39043,0.85393],[0.27509,0.40072,0.86692],[0.27576,0.41097,0.87936],[0.27628,0.42118,0.89123],[0.27667,0.43134,0.90254],[0.27691,0.44145,0.913
@andreyvit
andreyvit / tmux.md
Created June 13, 2012 03:41
tmux cheatsheet

tmux cheat sheet

(C-x means ctrl+x, M-x means alt+x)

Prefix key

The default prefix is C-b. If you (or your muscle memory) prefer C-a, you need to add this to ~/.tmux.conf:

remap prefix to Control + a

@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 5, 2024 09:04
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@millermedeiros
millermedeiros / osx_setup.md
Last active May 7, 2024 08:01
Mac OS X setup

Setup Mac OS X

I've done the same process every couple years since 2013 (Mountain Lion, Mavericks, High Sierra, Catalina) and I updated the Gist each time I've done it.

I kinda regret for not using something like Boxen (or anything similar) to automate the process, but TBH I only actually needed to these steps once every couple years...