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Palworld Dedicated Server (FPS) Tickrate

Open Pal/Saved/Config/LinuxServer/Engine.ini (for Windows use Windows path) and change accordingly

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Animation/ControlRigSpline/Content
Paths=../../../Engine/Plugins/Animation/ControlRig/Content
Paths=../../../Engine/Plugins/Animation/IKRig/Content
Paths=../../../Engine/Plugins/Animation/MotionWarping/Content
Paths=../../../Engine/Plugins/Bridge/Content
Paths=../../../Engine/Plugins/Compositing/Composure/Content
Paths=../../../Engine/Plugins/Compositing/OpenColorIO/Content
Paths=../../../Engine/Plugins/Developer/AnimationSharing/Content
Paths=../../../Engine/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content
Paths=../../../Engine/Plugins/Editor/BlueprintHeaderView/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/Editor/ModelingToolsEditorMode/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/LightMixer/Content
Paths=../../../Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Enterprise/DatasmithContent/Content
Paths=../../../Engine/Plugins/Enterprise/GLTFExporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosCaching/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/Experimental/CommonUI/Content
Paths=../../../Engine/Plugins/Experimental/Dataflow/Content
Paths=../../../Engine/Plugins/Experimental/FullBodyIK/Content
Paths=../../../Engine/Plugins/Experimental/GeometryCollectionPlugin/Content
Paths=../../../Engine/Plugins/Experimental/GeometryFlow/Content
Paths=../../../Engine/Plugins/Experimental/ImpostorBaker/Content
Paths=../../../Engine/Plugins/Experimental/Landmass/Content
Paths=../../../Engine/Plugins/Experimental/MeshLODToolset/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Engine/Plugins/Experimental/StaticMeshEditorModeling/Content
Paths=../../../Engine/Plugins/Experimental/UVEditor/Content
Paths=../../../Engine/Plugins/Experimental/Volumetrics/Content
Paths=../../../Engine/Plugins/Experimental/Water/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Engine/Plugins/JsonBlueprintUtilities/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Media/MediaPlate/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/PivotTool/Content
Paths=../../../Engine/Plugins/PlacementTools/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Runtime/AudioWidgets/Content
Paths=../../../Engine/Plugins/Runtime/GeometryProcessing/Content
Paths=../../../Engine/Plugins/Runtime/Metasound/Content
Paths=../../../Engine/Plugins/Runtime/ResonanceAudio/Content
Paths=../../../Engine/Plugins/Runtime/SunPosition/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/Runtime/WaveTable/Content
Paths=../../../Engine/Plugins/Runtime/WebBrowserWidget/Content
Paths=../../../Engine/Plugins/SkyCreatorPlugin/Content
Paths=../../../Engine/Plugins/VirtualProduction/CameraCalibrationCore/Content
Paths=../../../Engine/Plugins/VirtualProduction/LiveLinkCamera/Content
Paths=../../../Engine/Plugins/VirtualProduction/Takes/Content
Paths=../../../Engine/Plugins/Web/HttpBlueprint/Content
Paths=../../../Pal/Plugins/DLSS/Content
Paths=../../../Pal/Plugins/EffectsChecker/Content
Paths=../../../Pal/Plugins/HoudiniEngine/Content
Paths=../../../Pal/Plugins/PPSkyCreatorPlugin/Content
Paths=../../../Pal/Plugins/PocketpairUser/Content
Paths=../../../Pal/Plugins/SpreadSheetToCsv/Content
Paths=../../../Pal/Plugins/Wwise/Content

[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=90

I advise NOT to set it higher than 120.
You can take advantage and lower the tickrate as well if your server is not that beefy.
Do note that this change is only server side meaning that your client is still sending at a Tickrate of 60.
However the server is sending 90 Ticks per second to the clients.

Rule of thumb:
High Performance CPU virtualized Ryzen 7900X3D @ 4.4GHz x4
950 / playerCount = stable tickrate
e.g. 950 / 12 players = ~80fps
You can obviously set the maxTickRate higher as it is an upper limit but don't overdo it.
Do note that the further the game progresses and the more bases, pals and (active) buildings you have the performance will get worse since the server has to do more work.

I might add documentation on how to add more configuration flags (server and client side).
So far enjoy.
Cheers.

@MGJerry
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MGJerry commented Jan 25, 2024

Ryzen 7900X3D? And here I thought I'm getting fancy with my 3600X 😢

@kkqqo
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kkqqo commented Jan 25, 2024

What if I am running it on a Dell server with two E5-2680 v4 processors and 192GB of memory?
I still got 23FPS sometimes with NetServerMaxTickRate=120

@ValhallaCommunityOfficial

"I might add documentation on how to add more configuration flags (server and client side)."

Yes, please do!

@YinDragonSSR
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I dont understand 950 / playerCount = stable tickrate
950 what is?

@blackjack4494
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Author

What if I am running it on a Dell server with two E5-2680 v4 processors and 192GB of memory? I still got 23FPS sometimes with NetServerMaxTickRate=120

Not really a good cpu suited for gaming servers especially demanding ones like palworld. The baseline should be around 350-400 but hard to tell without having tested it myself. So instead of 950 you'd be using ~375 / playerCount = tickrate

@blackjack4494
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I dont understand 950 / playerCount = stable tickrate 950 what is?

950 is the baseline for the cpu (virtualized tho).

@Lu5ck
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Lu5ck commented Jan 26, 2024

How you determine 950 for you CPU? o.O

@sirrkitt
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I'm getting a stable 59fps with three players and I'm running it on two E5-2650v2.

@ntanis-dev
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Any tips on improving the performance / FPS?
Running a 32-player community server and on the first day of wipe we're getting an average of 20 FPS with four cores running at 4.7GHz.

@jammsen
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jammsen commented Jan 28, 2024

From my experience you need more cores. 4 cores only bring you so far, should be enough for like 1-6 players maybe 8 depending on the CPU and the load in the background.

@ntanis-dev
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ntanis-dev commented Jan 28, 2024 via email

@Lu5ck
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Lu5ck commented Jan 28, 2024

Oh sorry, we do have 16 cores, just 4 of them are really what Palworld uses.

As you have noticed, Palworld doesn't use past 4 cores, in fact it use mainly 3 cores and most of the time is 2. Since the number of cores aka threads utilization is low, there is only one way to improve performance and that is to use a high performing single thread CPU. A CPU hertz does not reflect the performance of a CPU, if it does, we would all be using Pentium today. You can check https://www.cpubenchmark.net/singleThread.html for single thread performance rating.

@ntanis-dev
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As you have noticed, Palworld doesn't use past 4 cores, in fact it use mainly 3 cores and most of the time is 2. Since the number of cores aka threads utilization is low, there is only one way to improve performance and that is to use a high performing single thread CPU. A CPU hertz does not reflect the performance of a CPU, if it does, we would all be using Pentium today. You can check cpubenchmark.net/singleThread.html for single thread performance rating.

Thanks for the info and the link!

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