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@blackjk3
Created June 30, 2012 01:02
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Three.js Starting setup
(function() {
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init () {
initScene();
initCamera();
initObjects();
initRenderer();
document.body.appendChild( renderer.domElement );
}
function animate () {
requestAnimationFrame( animate );
render();
}
function render () {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
function initScene () {
scene = new THREE.Scene();
}
function initCamera () {
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.z = 1000;
scene.add( camera );
}
function initObjects () {
geometry = new THREE.CubeGeometry( 200, 200, 200 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: false } );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function initRenderer () {
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
}
})();
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