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BZFlag-Dev/bzflag issue #33 possible fix
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diff --git a/src/bzfs/bzfs.cxx b/src/bzfs/bzfs.cxx | |
index c86c1a4..5aecf73 100644 | |
--- a/src/bzfs/bzfs.cxx | |
+++ b/src/bzfs/bzfs.cxx | |
@@ -3041,6 +3041,20 @@ void checkTeamScore(int playerIndex, int teamIndex) | |
buf = nboPackUByte(bufStart, playerIndex); | |
buf = nboPackUShort(buf, uint16_t(teamIndex)); | |
broadcastMessage(MsgScoreOver, (char*)buf-(char*)bufStart, bufStart); | |
+ | |
+ double spawnDelay = (double)BZDB.eval(StateDatabase::BZDB_EXPLODETIME); | |
+ for (int i = 0; i < curMaxPlayers; i++) { | |
+ GameKeeper::Player *p = GameKeeper::Player::getPlayerByIndex(i); | |
+ if (p != NULL && p->player.getTeam() != ObserverTeam) { | |
+ if (p->player.isAlive()) { | |
+ p->player.setDead(); | |
+ p->player.setSpawnDelay(spawnDelay); | |
+ } | |
+ zapFlagByPlayer(i); | |
+ p->player.setRestartOnBase(true); | |
+ } | |
+ } | |
+ | |
gameOver = true; | |
if (clOptions->oneGameOnly) { | |
done = true; | |
@@ -3208,6 +3222,20 @@ void playerKilled(int victimIndex, int killerIndex, int reason, | |
buf = nboPackUByte(bufStart, killerIndex); | |
buf = nboPackUShort(buf, uint16_t(NoTeam)); | |
broadcastMessage(MsgScoreOver, (char*)buf-(char*)bufStart, bufStart); | |
+ | |
+ double spawnDelay = (double)BZDB.eval(StateDatabase::BZDB_EXPLODETIME); | |
+ for (int i = 0; i < curMaxPlayers; i++) { | |
+ GameKeeper::Player *p = GameKeeper::Player::getPlayerByIndex(i); | |
+ if (p != NULL && p->player.getTeam() != ObserverTeam) { | |
+ if (p->player.isAlive()) { | |
+ p->player.setDead(); | |
+ p->player.setSpawnDelay(spawnDelay); | |
+ } | |
+ zapFlagByPlayer(i); | |
+ p->player.setRestartOnBase(true); | |
+ } | |
+ } | |
+ | |
gameOver = true; | |
if (clOptions->oneGameOnly) { | |
done = true; | |
@@ -6672,6 +6700,19 @@ int main(int argc, char **argv) | |
gameData.eventType = bz_eGameEndEvent; | |
gameData.duration = clOptions->timeLimit; | |
worldEventManager.callEvents(bz_eGameEndEvent,&gameData); | |
+ | |
+ double spawnDelay = (double)BZDB.eval(StateDatabase::BZDB_EXPLODETIME); | |
+ for (int i = 0; i < curMaxPlayers; i++) { | |
+ GameKeeper::Player *p = GameKeeper::Player::getPlayerByIndex(i); | |
+ if (p != NULL && p->player.getTeam() != ObserverTeam) { | |
+ if (p->player.isAlive()) { | |
+ p->player.setDead(); | |
+ p->player.setSpawnDelay(spawnDelay); | |
+ } | |
+ zapFlagByPlayer(i); | |
+ p->player.setRestartOnBase(true); | |
+ } | |
+ } | |
} | |
if (countdownActive && clOptions->countdownPaused && !countdownPauseStart) |
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