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October 2, 2015 23:45
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@license | |
Copyright (c) 2015 The Polymer Project Authors. All rights reserved. | |
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt | |
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt | |
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt | |
Code distributed by Google as part of the polymer project is also | |
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt | |
--> | |
<link rel="import" href="../polymer/polymer.html"> | |
<link rel="import" href="../iron-fit-behavior/iron-fit-behavior.html"> | |
<link rel="import" href="../iron-resizable-behavior/iron-resizable-behavior.html"> | |
<link rel="import" href="iron-overlay-backdrop.html"> | |
<link rel="import" href="iron-overlay-manager.html"> | |
<script> | |
/** | |
Use `Polymer.IronOverlayBehavior` to implement an element that can be hidden or shown, and displays | |
on top of other content. It includes an optional backdrop, and can be used to implement a variety | |
of UI controls including dialogs and drop downs. Multiple overlays may be displayed at once. | |
### Closing and canceling | |
A dialog may be hidden by closing or canceling. The difference between close and cancel is user | |
intent. Closing generally implies that the user acknowledged the content on the overlay. By default, | |
it will cancel whenever the user taps outside it or presses the escape key. This behavior is | |
configurable with the `no-cancel-on-esc-key` and the `no-cancel-on-outside-click` properties. | |
`close()` should be called explicitly by the implementer when the user interacts with a control | |
in the overlay element. When the dialog is canceled, the overlay fires an 'iron-overlay-canceled' | |
event. Call `preventDefault` on this event to prevent the overlay from closing. | |
### Positioning | |
By default the element is sized and positioned to fit and centered inside the window. You can | |
position and size it manually using CSS. See `Polymer.IronFitBehavior`. | |
### Backdrop | |
Set the `with-backdrop` attribute to display a backdrop behind the overlay. The backdrop is | |
appended to `<body>` and is of type `<iron-overlay-backdrop>`. See its doc page for styling | |
options. | |
### Limitations | |
The element is styled to appear on top of other content by setting its `z-index` property. You | |
must ensure no element has a stacking context with a higher `z-index` than its parent stacking | |
context. You should place this element as a child of `<body>` whenever possible. | |
@main | |
@demo demo/index.html | |
@polymerBehavior Polymer.IronOverlayBehavior | |
*/ | |
Polymer.IronOverlayBehaviorImpl = { | |
properties: { | |
/** | |
* True if the overlay is currently displayed. | |
*/ | |
opened: { | |
observer: '_openedChanged', | |
type: Boolean, | |
value: false, | |
notify: true | |
}, | |
/** | |
* True if the overlay was canceled when it was last closed. | |
*/ | |
canceled: { | |
observer: '_canceledChanged', | |
readOnly: true, | |
type: Boolean, | |
value: false | |
}, | |
/** | |
* Set to true to display a backdrop behind the overlay. | |
*/ | |
withBackdrop: { | |
type: Boolean, | |
value: false | |
}, | |
/** | |
* Set to true to disable auto-focusing the overlay or child nodes with | |
* the `autofocus` attribute` when the overlay is opened. | |
*/ | |
noAutoFocus: { | |
type: Boolean, | |
value: false | |
}, | |
/** | |
* Set to true to disable canceling the overlay with the ESC key. | |
*/ | |
noCancelOnEscKey: { | |
type: Boolean, | |
value: false | |
}, | |
/** | |
* Set to true to disable canceling the overlay by clicking outside it. | |
*/ | |
noCancelOnOutsideClick: { | |
type: Boolean, | |
value: false | |
}, | |
/** | |
* Returns the reason this dialog was last closed. | |
*/ | |
closingReason: { | |
// was a getter before, but needs to be a property so other | |
// behaviors can override this. | |
type: Object | |
}, | |
_manager: { | |
type: Object, | |
value: Polymer.IronOverlayManager | |
}, | |
_boundOnCaptureClick: { | |
type: Function, | |
value: function() { | |
return this._onCaptureClick.bind(this); | |
} | |
}, | |
_boundOnCaptureKeydown: { | |
type: Function, | |
value: function() { | |
return this._onCaptureKeydown.bind(this); | |
} | |
} | |
}, | |
listeners: { | |
'tap': '_onClick', | |
'iron-resize': '_onIronResize' | |
}, | |
/** | |
* The backdrop element. | |
* @type Node | |
*/ | |
get backdropElement() { | |
return this._backdrop; | |
}, | |
get _focusNode() { | |
return Polymer.dom(this).querySelector('[autofocus]') || this; | |
}, | |
registered: function() { | |
this._backdrop = document.createElement('iron-overlay-backdrop'); | |
}, | |
ready: function() { | |
this._ensureSetup(); | |
if (this._callOpenedWhenReady) { | |
this._openedChanged(); | |
} | |
}, | |
detached: function() { | |
this.opened = false; | |
this._completeBackdrop(); | |
this._manager.removeOverlay(this); | |
}, | |
/** | |
* Toggle the opened state of the overlay. | |
*/ | |
toggle: function() { | |
this.opened = !this.opened; | |
}, | |
/** | |
* Open the overlay. | |
*/ | |
open: function() { | |
this.opened = true; | |
this.closingReason = {canceled: false}; | |
}, | |
/** | |
* Close the overlay. | |
*/ | |
close: function() { | |
this.opened = false; | |
this._setCanceled(false); | |
}, | |
/** | |
* Cancels the overlay. | |
*/ | |
cancel: function() { | |
var cancelEvent = this.fire('iron-overlay-canceled', undefined, {cancelable: true}); | |
if (cancelEvent.defaultPrevented) { | |
return; | |
} | |
this.opened = false; | |
this._setCanceled(true); | |
}, | |
_ensureSetup: function() { | |
if (this._overlaySetup) { | |
return; | |
} | |
this._overlaySetup = true; | |
this.style.outline = 'none'; | |
this.style.display = 'none'; | |
}, | |
_openedChanged: function() { | |
if (this.opened) { | |
this.removeAttribute('aria-hidden'); | |
} else { | |
this.setAttribute('aria-hidden', 'true'); | |
} | |
// wait to call after ready only if we're initially open | |
if (!this._overlaySetup) { | |
this._callOpenedWhenReady = this.opened; | |
return; | |
} | |
if (this._openChangedAsync) { | |
this.cancelAsync(this._openChangedAsync); | |
} | |
this._toggleListeners(); | |
if (this.opened) { | |
this._prepareRenderOpened(); | |
} | |
// async here to allow overlay layer to become visible. | |
this._openChangedAsync = this.async(function() { | |
// overlay becomes visible here | |
this.style.display = ''; | |
// force layout to ensure transitions will go | |
/** @suppress {suspiciousCode} */ this.offsetWidth; | |
if (this.opened) { | |
this._renderOpened(); | |
} else { | |
this._renderClosed(); | |
} | |
this._openChangedAsync = null; | |
}); | |
}, | |
_canceledChanged: function() { | |
this.closingReason = this.closingReason || {}; | |
this.closingReason.canceled = this.canceled; | |
}, | |
_toggleListener: function(enable, node, event, boundListener, capture) { | |
if (enable) { | |
// enable document-wide tap recognizer | |
if (event === 'tap') { | |
Polymer.Gestures.add(document, 'tap', null); | |
} | |
node.addEventListener(event, boundListener, capture); | |
} else { | |
// disable document-wide tap recognizer | |
if (event === 'tap') { | |
Polymer.Gestures.remove(document, 'tap', null); | |
} | |
node.removeEventListener(event, boundListener, capture); | |
} | |
}, | |
_toggleListeners: function() { | |
if (this._toggleListenersAsync) { | |
this.cancelAsync(this._toggleListenersAsync); | |
} | |
// async so we don't auto-close immediately via a click. | |
this._toggleListenersAsync = this.async(function() { | |
this._toggleListener(this.opened, document, 'tap', this._boundOnCaptureClick, true); | |
this._toggleListener(this.opened, document, 'keydown', this._boundOnCaptureKeydown, true); | |
this._toggleListenersAsync = null; | |
}, 1); | |
}, | |
// tasks which must occur before opening; e.g. making the element visible | |
_prepareRenderOpened: function() { | |
this._manager.addOverlay(this); | |
if (this.withBackdrop) { | |
this.backdropElement.prepare(); | |
this._manager.trackBackdrop(this); | |
} | |
this._preparePositioning(); | |
this.fit(); | |
this._finishPositioning(); | |
}, | |
// tasks which cause the overlay to actually open; typically play an | |
// animation | |
_renderOpened: function() { | |
if (this.withBackdrop) { | |
this.backdropElement.open(); | |
} | |
this._finishRenderOpened(); | |
}, | |
_renderClosed: function() { | |
if (this.withBackdrop) { | |
this.backdropElement.close(); | |
} | |
this._finishRenderClosed(); | |
}, | |
_onTransitionend: function(event) { | |
// make sure this is our transition event. | |
if (event && event.target !== this) { | |
return; | |
} | |
if (this.opened) { | |
this._finishRenderOpened(); | |
} else { | |
this._finishRenderClosed(); | |
} | |
}, | |
_finishRenderOpened: function() { | |
// focus the child node with [autofocus] | |
if (!this.noAutoFocus) { | |
this._focusNode.focus(); | |
} | |
this.fire('iron-overlay-opened'); | |
this._squelchNextResize = true; | |
this.async(this.notifyResize); | |
}, | |
_finishRenderClosed: function() { | |
// hide the overlay and remove the backdrop | |
this.resetFit(); | |
this.style.display = 'none'; | |
this._completeBackdrop(); | |
this._manager.removeOverlay(this); | |
this._focusNode.blur(); | |
// focus the next overlay, if there is one | |
this._manager.focusOverlay(); | |
this.fire('iron-overlay-closed', this.closingReason); | |
this._squelchNextResize = true; | |
this.async(this.notifyResize); | |
}, | |
_completeBackdrop: function() { | |
if (this.withBackdrop) { | |
this._manager.trackBackdrop(this); | |
this.backdropElement.complete(); | |
} | |
}, | |
_preparePositioning: function() { | |
this.style.transition = this.style.webkitTransition = 'none'; | |
this.style.transform = this.style.webkitTransform = 'none'; | |
this.style.display = ''; | |
}, | |
_finishPositioning: function() { | |
this.style.display = 'none'; | |
this.style.transform = this.style.webkitTransform = ''; | |
// force layout to avoid application of transform | |
/** @suppress {suspiciousCode} */ this.offsetWidth; | |
this.style.transition = this.style.webkitTransition = ''; | |
}, | |
_applyFocus: function() { | |
if (this.opened) { | |
if (!this.noAutoFocus) { | |
this._focusNode.focus(); | |
} | |
} else { | |
this._focusNode.blur(); | |
this._manager.focusOverlay(); | |
} | |
}, | |
_onCaptureClick: function(event) { | |
// attempt to close asynchronously and prevent the close of a tap event is immediately heard | |
// on target. This is because in shadow dom due to event retargetting event.target is not | |
// useful. | |
if (!this.noCancelOnOutsideClick && (this._manager.currentOverlay() == this)) { | |
this._cancelJob = this.async(function() { | |
this.cancel(); | |
}, 10); | |
} | |
}, | |
_onClick: function(event) { | |
if (this._cancelJob) { | |
this.cancelAsync(this._cancelJob); | |
this._cancelJob = null; | |
} | |
}, | |
_onCaptureKeydown: function(event) { | |
var ESC = 27; | |
if (!this.noCancelOnEscKey && (event.keyCode === ESC)) { | |
this.cancel(); | |
event.stopPropagation(); | |
} | |
}, | |
_onIronResize: function() { | |
if (this._squelchNextResize) { | |
this._squelchNextResize = false; | |
return; | |
} | |
if (this.opened) { | |
this.refit(); | |
} | |
} | |
/** | |
* Fired after the `iron-overlay` opens. | |
* @event iron-overlay-opened | |
*/ | |
/** | |
* Fired when the `iron-overlay` is canceled, but before it is closed. | |
* Cancel the event to prevent the `iron-overlay` from closing. | |
* @event iron-overlay-canceled | |
*/ | |
/** | |
* Fired after the `iron-overlay` closes. | |
* @event iron-overlay-closed | |
* @param {{canceled: (boolean|undefined)}} set to the `closingReason` attribute | |
*/ | |
}; | |
/** @polymerBehavior */ | |
Polymer.IronOverlayBehavior = [Polymer.IronFitBehavior, Polymer.IronResizableBehavior, Polymer.IronOverlayBehaviorImpl]; | |
</script> |
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