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function refresh() { | |
var SCROLL_DIRECTION_UP = -1; | |
var SCROLL_DIRECTION_DOWN = 1; | |
var SCROLL_DIRECTION_NONE = 0; | |
var direction = SCROLL_DIRECTION_NONE; | |
var ratio = 0.5; | |
var delta = this.scrollTop - this.scrollPosition; | |
this.scrollPosition = this.scrollTop; | |
if (delta < 0) { | |
direction = SCROLL_DIRECTION_UP; | |
} else if (delta > 0) { | |
direction = SCROLL_DIRECTION_DOWN; | |
} | |
var topSpace = this.scrollTop - this.physicalOffset; | |
var bottomSpace = (this.physicalSize + this.physicalOffset) - this.scrollTop - this.viewportSize; | |
var totalSpace = topSpace + bottomSpace; | |
var currentRatio, tileHeight, nth; | |
var movingUp = [], recycledTiles= 0; | |
if (direction === SCROLL_DIRECTION_UP) { | |
var isFirstOne = (this.virtualStart === 0); | |
currentRatio = topSpace / totalSpace; | |
if (!isFirstOne && currentRatio < ratio) { | |
// move tiles from bottom to top | |
// approximate `currentRatio` to `ratio` | |
nth = this.physicalEnd; | |
while (currentRatio < ratio && recycledTiles < this.physicalCount) { | |
tileHeight = this.physicalSizes[nth]; | |
currentRatio += tileHeight / totalSpace; | |
movingUp.push(nth); | |
nth = (nth === 0) ? this.physicalCount - 1 : nth - 1; | |
recycledTiles++; | |
} | |
recycledTiles = -recycledTiles; | |
} | |
} else if (direction === SCROLL_DIRECTION_DOWN) { | |
var isLastOne = (this.virtualStart + this.physicalCount === this.virtualCount); | |
currentRatio = bottomSpace / totalSpace; | |
if (!isLastOne && currentRatio < ratio) { | |
// move tiles from top to bottom | |
// approximate `currentRatio` to `ratio` | |
nth = this.physicalStart; | |
while (currentRatio < ratio && recycledTiles < this.physicalCount) { | |
tileHeight = this.physicalSizes[nth]; | |
currentRatio += tileHeight / totalSpace; | |
this.physicalOffset += tileHeight; | |
nth = (nth + 1) % this.physicalCount; | |
recycledTiles++; | |
} | |
} | |
} | |
if (recycledTiles !== 0 || direction === SCROLL_DIRECTION_NONE) { | |
this.virtualStart = this.virtualStart + recycledTiles; | |
this.physicalStart = this.virtualStart % this.physicalCount; | |
this.physicalEnd = (this.physicalStart + this.physicalCount - 1) % this.physicalCount; | |
this._assignModels(); | |
// measure heights | |
this._updateMetrics(); | |
// adjust offset after measuring | |
while (movingUp.length) { | |
this.physicalOffset -= this.physicalSizes[movingUp.pop()]; | |
} | |
this._positionItems(); | |
this._updateScrollerSize(); | |
} | |
} |
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