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@Hebali
Hebali / GlslSobel.frag
Created January 12, 2017 17:25
GLSL Fragment Shader: Sobel Edge Detection
// Sobel Edge Detection Filter
// GLSL Fragment Shader
// Implementation by Patrick Hebron
uniform sampler2D texture;
uniform float width;
uniform float height;
void make_kernel(inout vec4 n[9], sampler2D tex, vec2 coord)
{
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active May 5, 2024 09:04
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@ragingwind
ragingwind / Backend Architectures Keywords and References.md
Last active April 17, 2024 10:51
Backend Architectures Keywords and References
@aroemen
aroemen / restore-git-submodules.sh
Created February 25, 2013 02:39
Restore git submodules from .gitmodules. Since git submodule init only considers submodules that already are in the index (i.e. "staged") for initialization this short script parses .gitmodules, and each url and path pair.
#!/bin/sh
set -e
git config -f .gitmodules --get-regexp '^submodule\..*\.path$' |
while read path_key path
do
url_key=$(echo $path_key | sed 's/\.path/.url/')
url=$(git config -f .gitmodules --get "$url_key")
git submodule add $url $path