Skip to content

Instantly share code, notes, and snippets.

@blazetopher
Created April 21, 2015 16:45
Show Gist options
  • Save blazetopher/6037eab4c511376666b0 to your computer and use it in GitHub Desktop.
Save blazetopher/6037eab4c511376666b0 to your computer and use it in GitHub Desktop.
Notes from SHARC Dev Meetings

4/21/2015

Modeling stuff

  • Brief review of Chris’ changes over the last month
  • Brief review of Pete’s work on Radioactive Decay and Volatilization
    • AI - Chris to incorporate Radioactive Decay into AqFates
    • Implementing temperature correction for case –1 Henry’s Law Constants
      • AI - Pete to add logic to do temperature correction for HLC across the board
    • Sorting out particle radius determination for Volatilization
      • AI - Pete and Jenna to spend ~1hr investigating new equation for volatilization. If unavailable/impractical, will use existing equation, but will spend another ~1hr fixing it.
    • Sorting out the density adjustment when incorporating a constituent into a composite
      • AI - Chris, add a compositeDensity, make available via Constituent so it can be used in FB. CompositeProp.DENSITY is the density of the water in the composite (& dissolved fraction). compositeDensity is the density of the non-dissolved fraction.
  • Discuss Evaporation & implement if it makes sense to do so in person
    • AI - Chris to add handling for Phase in getFunctionInfo (as overridden method which provides a specific selector rather than getting it from the environment)
    • AI - Pete and Jenna will implement the FunkelBits portion of Evaporation with appropriate UnitTests. They will inform Chris of any unavailable things that they need.
    • AI - Once the FunkelBits portion is complete, Chris will integrate into SharcAqueousFatesModel.
  • Discuss Dissolution & implement if it makes sense to do so in person
    • AI - Pete and Jenna will implement the FunkelBits portion of Dissolution with appropriate UnitTests. They will inform Chris of any unavailable things that they need.
    • AI - Once the FunkelBits portion is complete, Chris will integrate into SharcAqueousFatesModel.
  • Discuss, plan and assign tasking for the next week or 2

GUI stuff

  • Whiteboard the UI for Aqueous Fates and Aqueous Transport
    • AI - Chris will take the scratchpad we discussed and turn it into a draft of what the gui might look like.
  • Discuss workflow and which options we want/need to have available to the user (vs “advanced” options, which are always available in the props files if needed)

Dev stuff

  • Make sure you guys are setup with SHARC-mgt & MMV codebases
  • Any other development/infrastructure related things
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment