apt-get update
apt-get dist-upgrade
reboot
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shader_type canvas_item; | |
const vec4 background = vec4(1., 1., 1., 0.); | |
float dist(vec4 c1, vec4 c2) { | |
return (c1 == c2) ? 0.0 : abs(c1.r - c2.r) + abs(c1.g - c2.g) + abs(c1.b - c2.b); | |
} | |
bool similar(vec4 c1, vec4 c2, vec4 input) { | |
return (c1 == c2 || (dist(c1, c2) <= dist(input, c2) && dist(c1, c2) <= dist(input, c1))); |
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def ensure_dir(f): | |
d = os.path.dirname(f) | |
if not os.path.exists(d): | |
os.makedirs(d) | |
return os.path.exists(f) |
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import numpy as np | |
def makeGaussian(size, fwhm = 3, center=None): | |
""" Make a square gaussian kernel. | |
size is the length of a side of the square | |
fwhm is full-width-half-maximum, which | |
can be thought of as an effective radius. | |
""" |