Created
November 21, 2022 05:50
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I get the error when I run the terminal dev. build or when I recompile in unreal engine 5 to automatically reload the code. I have check the code and everything and no errors.
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C++ TERMINAL ERROR: | |
* Executing task in folder FirsGameDone: Engine\Build\BatchFiles\Build.bat FirsGameDone Win64 Development 'E:\UE5 Projects\Prueba1\FirsGameDone 5.0\FirsGameDone.uproject' -waitmutex | |
Using bundled DotNet SDK | |
Log file: C:\Users\PC\AppData\Local\UnrealBuildTool\Log.txt | |
ERROR: Unhandled exception: Dependency file "E:\UE5 Projects\Prueba1\FirsGameDone 5.0\Intermediate\Build\Win64\UnrealGame\Development\FirsGameDone\MovingPlataform.cpp.json" version ("1.2") is not supported version | |
* The terminal process "C:\WINDOWS\System32\WindowsPowerShell\v1.0\powershell.exe -Command Engine\Build\BatchFiles\Build.bat FirsGameDone Win64 Development 'E:\UE5 Projects\Prueba1\FirsGameDone 5.0\FirsGameDone.uproject' -waitmutex" terminated with exit code: 1. | |
* Terminal will be reused by tasks, press any key to close it. | |
UNRELA ENGINE ERROR: | |
Registered restarted process E:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 13332, previous PID: 18328) | |
Loading module E:\UE5 Projects\Prueba1\FirsGameDone 5.0\Binaries\Win64\UnrealEditor-FirsGameDone.dll (0.076 MB) | |
No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module. | |
Loaded 1 module(s) (0.000s, 5 translation units) | |
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code | |
Manual recompile triggered | |
---------- Creating patch ---------- | |
Running E:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="FirsGameDoneEditor Win64 Development -Project=""E:/UE5 Projects/Prueba1/FirsGameDone 5.0/FirsGameDone.uproject""" -LiveCoding -LiveCodingModules="E:/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="E:/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100 | |
Quick restart disabled when re-instancing is enabled. | |
Log file: C:\Users\PC\AppData\Local\UnrealBuildTool\Log.txt | |
ERROR: Unhandled exception: Dependency file "E:\UE5 Projects\Prueba1\FirsGameDone 5.0\Intermediate\Build\Win64\UnrealEditor\Development\FirsGameDone\FirsGameDone.cpp.json" version ("1.2") is not supported version | |
Build failed. | |
Author
bleakbest
commented
Nov 21, 2022
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