Skip to content

Instantly share code, notes, and snippets.

@bleakbest
Created November 21, 2022 05:50
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save bleakbest/46ce48853ba82c6901675810cd09c69f to your computer and use it in GitHub Desktop.
Save bleakbest/46ce48853ba82c6901675810cd09c69f to your computer and use it in GitHub Desktop.
I get the error when I run the terminal dev. build or when I recompile in unreal engine 5 to automatically reload the code. I have check the code and everything and no errors.
C++ TERMINAL ERROR:
* Executing task in folder FirsGameDone: Engine\Build\BatchFiles\Build.bat FirsGameDone Win64 Development 'E:\UE5 Projects\Prueba1\FirsGameDone 5.0\FirsGameDone.uproject' -waitmutex
Using bundled DotNet SDK
Log file: C:\Users\PC\AppData\Local\UnrealBuildTool\Log.txt
ERROR: Unhandled exception: Dependency file "E:\UE5 Projects\Prueba1\FirsGameDone 5.0\Intermediate\Build\Win64\UnrealGame\Development\FirsGameDone\MovingPlataform.cpp.json" version ("1.2") is not supported version
* The terminal process "C:\WINDOWS\System32\WindowsPowerShell\v1.0\powershell.exe -Command Engine\Build\BatchFiles\Build.bat FirsGameDone Win64 Development 'E:\UE5 Projects\Prueba1\FirsGameDone 5.0\FirsGameDone.uproject' -waitmutex" terminated with exit code: 1.
* Terminal will be reused by tasks, press any key to close it.
UNRELA ENGINE ERROR:
Registered restarted process E:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor.exe (PID: 13332, previous PID: 18328)
Loading module E:\UE5 Projects\Prueba1\FirsGameDone 5.0\Binaries\Win64\UnrealEditor-FirsGameDone.dll (0.076 MB)
No PDB file found for module UnrealEditor-LiveCoding.dll. If this is a packaged build, make sure that debug files are being staged. Live coding will be disabled for this module.
Loaded 1 module(s) (0.000s, 5 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running E:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe -Target="FirsGameDoneEditor Win64 Development -Project=""E:/UE5 Projects/Prueba1/FirsGameDone 5.0/FirsGameDone.uproject""" -LiveCoding -LiveCodingModules="E:/Epic Games/UE_5.0/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="E:/Epic Games/UE_5.0/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Log file: C:\Users\PC\AppData\Local\UnrealBuildTool\Log.txt
ERROR: Unhandled exception: Dependency file "E:\UE5 Projects\Prueba1\FirsGameDone 5.0\Intermediate\Build\Win64\UnrealEditor\Development\FirsGameDone\FirsGameDone.cpp.json" version ("1.2") is not supported version
Build failed.
@bleakbest
Copy link
Author

image
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment