Created
October 21, 2021 11:12
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101,102c101,121 | |
< float gamepadx = GetGamepadAxisMovement(GAMEPAD_PLAYER, stick == GAMEPAD_STICK_LEFT ? GAMEPAD_AXIS_LEFT_X : GAMEPAD_AXIS_RIGHT_X); | |
< float gamepady = GetGamepadAxisMovement(GAMEPAD_PLAYER, stick == GAMEPAD_STICK_LEFT ? GAMEPAD_AXIS_LEFT_Y : GAMEPAD_AXIS_RIGHT_Y); | |
--- | |
> | |
> float gamepadx = 0.0; | |
> float gamepady = 0.0; | |
> | |
> if(IsKeyDown(KEY_A)) | |
> { | |
> gamepadx = -0.8; | |
> } | |
> if(IsKeyDown(KEY_D)) | |
> { | |
> gamepadx = 0.8; | |
> } | |
> if(IsKeyDown(KEY_W)) | |
> { | |
> gamepady = -0.8; | |
> } | |
> if(IsKeyDown(KEY_S)) | |
> { | |
> gamepady = 0.8; | |
> } | |
> | |
141c160 | |
< return clampf(altitude + 2.0f * dt * gamepadaxis.z, 0.0, 0.4f * PIf); | |
--- | |
> return altitude;//clampf(altitude + 2.0f * dt * gamepadaxis.z, 0.0, 0.4f * PIf); | |
149,150c168,169 | |
< IsGamepadButtonDown(GAMEPAD_PLAYER, GAMEPAD_BUTTON_LEFT_TRIGGER_1) ? +1.0f : | |
< IsGamepadButtonDown(GAMEPAD_PLAYER, GAMEPAD_BUTTON_RIGHT_TRIGGER_1) ? -1.0f : 0.0f; | |
--- | |
> IsKeyDown(KEY_KP_1) ? +1.0f : | |
> IsKeyDown(KEY_KP_2) ? -1.0f : 0.0f; | |
188c207 | |
< return IsGamepadButtonDown(GAMEPAD_PLAYER, GAMEPAD_BUTTON_LEFT_TRIGGER_2) > 0.5f; | |
--- | |
> return (IsKeyDown(KEY_A) || IsKeyDown(KEY_D)); | |
2305c2324 | |
< } | |
\ В конце файла нет новой строки | |
--- | |
> } |
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