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B͈̤̖̪̪̱ͅl̯̯̮̼͎̬͚̳̩̖̲u̜̼͉͈̠b͙̬̘̙̱̗̲͙b͍̞̬̬͓̼l̰̪͖̯̼̟̟͈̖͕̜̱̜ͅl̻̗͔̝̭̰͚͇̯̥ blubbll

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const //imports
fs = require("fs"),
totp = require("totp-generator"),
fetch = require("node-fetch");
const api = "https://vrchat.com/api/1";
const ua = "bap bap@bap.bap";
const cookiePath = "auth.cookie";
@blubbll
blubbll / shriner.cs
Created August 31, 2022 16:58
c# shit for shrine dns
using CloudFlare.Client;
using CloudFlare.Client.Api.Zones.DnsRecord;
using System;
using System.Configuration;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
namespace ShrineR
@blubbll
blubbll / !ndex.js
Last active September 13, 2022 10:48
shrine starter
/** imports **/
import {
default as fs
} from 'fs';
import {
default as fetchR
} from 'node-fetch';
import {
default as moment
} from 'moment';
In this post, .net platform has this pinvoke mechanism where it is allowed that you call into the Native windows .
this is extremely useful when you have some 3rd party libraries or if you try to program against with the low-level windows APIS.
One of the typic application htat utilize the Lowe-level windows apis are those Native win32 applications. Where you creat a message pump with the necessary WNDCLASSEX to represent/register the window message pump and message handler process. What you will deal with the win32 applications include the following.
RegisterClassEx, CreateWindowEx, GetMessage(), TranslateMesage(), and DispatchMessage(...).
to be able to use the Window API, you have to declare tons of Structure and PInvoke Method, while you can find help from the Pinvoke.Net.
First, we will introduce some of the win32/user32 functions and their relative structure definitions.
@blubbll
blubbll / FindByGuid.cs
Created December 11, 2021 22:45 — forked from partlyhuman/FindByGuid.cs
Unity Find by GUID
using UnityEditor;
using UnityEngine;
namespace com.hololabs.editor
{
public class FindByGuid : EditorWindow
{
[MenuItem("Utility/Find Asset by Guid %&g")]
public static void DoFindByGuidMenu()
{
@blubbll
blubbll / VRC_FixFPS.vbs
Created April 26, 2021 10:28
vrc-fpsfix
Set oShell = CreateObject("WScript.Shell")
Do while True
If oShell.AppActivate("VRChat") Then
' restore
oShell.SendKeys "% r"
' minimize
oShell.SendKeys "% n"
Wscript.Sleep(5 * 60 * 1000) 'wait 5 min between applying
Else Wscript.Sleep(10 * 60 * 1000) 'prog not found, wait 10 minutes
https://ff1.mubert.com/b2b/v2?playlist=0.0.0&intensity=medium&pat=bXViZXJ0Zm9yc3RyZWFtZXJzLjM0ODI1MS4wM2U4MTU4OTcyZjFjMzNiMTNmNmQ1ZTlkNmViNzE3ZGEzZDkzNzU3LjEuMg.d17604867eff679d2b4f9b0b4e0981ac5b6248c23bd64b639b03559418be3eb9
@blubbll
blubbll / visualstudio2019Key.txt
Created November 13, 2020 13:29
Visual Studio 2019 Product Key
Visual Studio 2019 Product Key
[Please Star this gist]
Follow My GitHub Account --> https://github.com/ch-kashif @ch-kashif
**Follow Me On Instagram -->> https://www.instagram.com/ch.kashif602/ **
Lets do a code together
Join Cloud Disk repository --> https://github.com/ch-kashif/CloudDisk
// Spacelab 4.5.3
// Bootswatch
/* navbar demo no margin */
body > div > div.bs-docs-section.clearfix > div > div > div:nth-child(3) {
margin: 0 !important;
}
// Variables ===================================================================
@blubbll
blubbll / js that was used to export them
Last active November 16, 2020 11:13
Mubert has new playlists!
function getChannels(_pat) {
var xhr = new XMLHttpRequest();
xhr.open("POST", "https://api-b2b.mubert.com/v2/GetPlayMusic", true);
xhr.setRequestHeader('Content-Type', 'application/json');
xhr.send(JSON.stringify({
"method":"GetPlayMusic",
"params":
{
"pat":_pat