Created
January 13, 2018 15:35
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Log Writer for Unity
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using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using UnityEngine; | |
public class LogWriter : MonoBehaviour { | |
private float timer = 0f; | |
private float logSpan = 1f; | |
// log path | |
private string storedFilePath = ""; | |
void Awake() { | |
createDir(storedFilePath); | |
} | |
// Update is called once per frame | |
void Update () { | |
timer += Time.deltaTime; | |
if(timer > logSpan){ | |
LogSave(); | |
timer = 0f; | |
} | |
} | |
private void createDir (string _storedFilePath) { | |
#if UNITY_EDITOR | |
if (!Directory.Exists (Application.dataPath + _storedFilePath)) | |
Directory.CreateDirectory (Application.dataPath + _storedFilePath); | |
#else | |
if(!Directory.Exists(Application.persistentDataPath + _storedFilePath)) | |
Directory.CreateDirectory(Application.persistentDataPath + _storedFilePath); | |
#endif | |
} | |
public void LogSave () { | |
// You should set the data to other store class | |
// For example, | |
// Data = ""; | |
// Dictionary<string, string> _data = new Dictionary<string, string> (); | |
// _data.Add ("devicekey", DeviceKey); | |
// foreach (KeyValuePair<string, string> pair in _data) { | |
// Data += pair.Key + "," + pair.Value + ","; | |
// } | |
LogManager.setData (); | |
string filename = "YOUR FILE NAME"; | |
string filepath; | |
#if UNITY_EDITOR | |
filepath = Application.dataPath + storedFilePath + filename + ".csv"; | |
#else | |
filepath = Application.persistentDataPath + storedFilePath + filename + ".csv"; | |
#endif | |
StreamWriter sw; | |
FileInfo fi; | |
fi = new FileInfo (filepath); | |
sw = fi.AppendText (); | |
// write data from other store class | |
sw.WriteLine (LogManager.Data); | |
sw.Flush (); | |
sw.Close (); | |
} | |
} |
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