Skip to content

Instantly share code, notes, and snippets.

@bluebeel
Created September 21, 2019 19:01
Show Gist options
  • Save bluebeel/66532fb15c584b6df9f71e3453b8bac0 to your computer and use it in GitHub Desktop.
Save bluebeel/66532fb15c584b6df9f71e3453b8bac0 to your computer and use it in GitHub Desktop.
Dotted map
<canvas id="map"></canvas>
var renderer, scene, camera, ww, wh, particles;
ww = window.innerWidth,
wh = window.innerHeight;
var centerVector = new THREE.Vector3(0, 0, 0);
var previousTime = 0;
var getImageData = function(image) {
var canvas = document.createElement("canvas");
canvas.width = image.width;
canvas.height = image.height;
var ctx = canvas.getContext("2d");
ctx.drawImage(image, 0, 0);
return ctx.getImageData(0, 0, image.width, image.height);
}
var drawTheMap = function() {
var geometry = new THREE.Geometry();
var material = new THREE.PointsMaterial({
size: 3,
color: 0x313742,
sizeAttenuation: false
});
for (var y = 0, y2 = imagedata.height; y < y2; y += 2) {
for (var x = 0, x2 = imagedata.width; x < x2; x += 2) {
if (imagedata.data[(x * 4 + y * 4 * imagedata.width) + 3] > 128) {
var vertex = new THREE.Vector3();
vertex.x = Math.random() * 1000 - 500;
vertex.y = Math.random() * 1000 - 500;
vertex.z = -Math.random() * 500;
vertex.destination = {
x: x - imagedata.width / 2,
y: -y + imagedata.height / 2,
z: 0
};
vertex.speed = Math.random() / 200 + 0.015;
geometry.vertices.push(vertex);
}
}
}
particles = new THREE.Points(geometry, material);
scene.add(particles);
requestAnimationFrame(render);
};
var init = function() {
THREE.ImageUtils.crossOrigin = '';
renderer = new THREE.WebGLRenderer({
canvas: document.getElementById("map"),
antialias: true
});
renderer.setSize(ww, wh);
renderer.setClearColor(0x1d1f23);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, ww / wh, 0.1, 10000);
camera.position.set(-100, 0, 220);
camera.lookAt(centerVector);
scene.add(camera);
texture = THREE.ImageUtils.loadTexture("https://s3-us-west-2.amazonaws.com/s.cdpn.io/127738/transparentMap.png", undefined, function() {
imagedata = getImageData(texture.image);
drawTheMap();
});
window.addEventListener('resize', onResize, false);
};
var onResize = function(){
ww = window.innerWidth;
wh = window.innerHeight;
renderer.setSize(ww, wh);
camera.aspect = ww / wh;
camera.updateProjectionMatrix();
};
var render = function(a) {
requestAnimationFrame(render);
for (var i = 0, j = particles.geometry.vertices.length; i < j; i++) {
var particle = particles.geometry.vertices[i];
particle.x += (particle.destination.x - particle.x) * particle.speed;
particle.y += (particle.destination.y - particle.y) * particle.speed;
particle.z += (particle.destination.z - particle.z) * particle.speed;
}
if(a-previousTime>100){
var index = Math.floor(Math.random()*particles.geometry.vertices.length);
var particle1 = particles.geometry.vertices[index];
var particle2 = particles.geometry.vertices[particles.geometry.vertices.length-index];
TweenMax.to(particle, Math.random()*2+1,{x:particle2.x, y:particle2.y, ease:Power2.easeInOut});
TweenMax.to(particle2, Math.random()*2+1,{x:particle1.x, y:particle1.y, ease:Power2.easeInOut});
previousTime = a;
}
particles.geometry.verticesNeedUpdate = true;
camera.position.x = Math.sin(a / 5000) * 100;
camera.lookAt(centerVector);
renderer.render(scene, camera);
};
init();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r72/three.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.0/TweenMax.min.js"></script>
body,html, canvas{width:100%;height:100%;padding:0;margin:0;overflow: hidden;}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment