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@bluebright
bluebright / VictoryBPFunctionLibrary.cpp
Last active January 8, 2025 04:35
[Unreal Engine] [5.3] VictoryPlugin53 code from Rama
/*
https://forums.unrealengine.com/t/ramas-extra-blueprint-nodes-for-ue5-no-c-required/231476
*/
...
/**
I highly recommend that your Texture Render Target Format be "RTF RGB8 SRGB" both so it is compatible, and so it looks the same as in-game
<3 Rama.
@bluebright
bluebright / Color.h
Last active January 8, 2025 05:18
[Unreal Engine] [5.3] Related USceneCaptureComponent2D, UTextureRenderTarget2D
...
struct FLinearColor
{
union
{
struct
{ float R, G, B, A; };
};