My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
| Shader "Name" { | |
| Properties { | |
| _Name ("display name", Range (min, max)) = number | |
| _Name ("display name", Float) = number | |
| _Name ("display name", Int) = number | |
| _Name ("display name", Color) = (number,number,number,number) | |
| _Name ("display name", Vector) = (number,number,number,number) |
| using UnityEngine; | |
| public static class Colors | |
| { | |
| public static readonly Color AbsoluteZero = new Color32( 0, 72, 186, 255 ); | |
| public static readonly Color Acajou = new Color32( 76, 47, 39, 255 ); | |
| public static readonly Color AcidGreen = new Color32( 176, 191, 26, 255 ); | |
| public static readonly Color Aero = new Color32( 124, 185, 232, 255 ); | |
| public static readonly Color AeroBlue = new Color32( 201, 255, 229, 255 ); | |
| public static readonly Color AfricanViolet = new Color32( 178, 132, 190, 255 ); |
| /* | |
| * Unity Batch Burner: A script designed to reduce static mesh draw calls automatically in scenes | |
| * with a large amount of static geometry entities. | |
| * | |
| * Copyright 2016-2017 Will Preston & Die-Cast Magic Studios, LLC. | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * |