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#pragma once
#include "Engine/Private/SkeletalRenderGPUSkin.h"
class FOutlineSkeletalMeshObjectGPUSkin : public FSkeletalMeshObjectGPUSkin
{
public:
FOutlineSkeletalMeshObjectGPUSkin(USkinnedMeshComponent* InMeshComponent, FSkeletalMeshRenderData* InSkelMeshRenderData, ERHIFeatureLevel::Type InFeatureLevel):FSkeletalMeshObjectGPUSkin(InMeshComponent,InSkelMeshRenderData,InFeatureLevel){}
FGPUSkinCacheEntry* GetGPUSkinCacheEntry(){return SkinCacheEntry;}