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Rafael Belvederese blvz

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blvz /
Last active July 20, 2021 09:50 — forked from thiagoghisi/
Script for Mac OSX to Restart Bluetooth service & Reconnect all recently paired devices
#!/usr/bin/env zsh
echo 'restarting bluetooth service.'
blueutil -p 0 && sleep 1 && blueutil -p 1
echo 'waiting bluetooth service to be restored.'
blvz /
Last active August 23, 2023 23:15
Creates a deploy key and clones the repository.
#!/usr/bin/env bash
read -r -d '' usage << EOM
gh-deploy-clone user/repo [ENVIRONMENT]
[ -z "$1" ] && echo && echo "$usage" && echo && exit 1
blvz / Create Background.jsfl
Last active January 8, 2016 05:09
Creates a primitive rectangle for the current selection. Useful when adding background for text boxes.
// by @blvz
var padding = 10
, radius = 10;
(function(doc) {
var bounds, rect, newRect, fill, stroke
, tml = doc.getTimeline()
, sel = doc.selection.concat()
, rs = sel.filter(function(e) { return e.elementType == 'shape'
curl -O
echo "Please enter your password when asked (the one sudo asks you for usuqlly). It's needed to copy some files to /Library/QuickLook"
sudo mv -f QLStephen.qlgenerator /Library/QuickLook
qlmanage -r
# converting back and forth between (excel) spreadsheets column name / alpha and column number / index
# by Rafael Belvederese, inpired by this thread:
def alpha_to_index(alpha)
if alpha.length == 1
return alpha.bytes.to_a[0] - 65
elsif alpha.length != 0
return ((alpha_to_index(alpha[0]) + 1) * (26 ** (alpha.length - 1))) + alpha_to_index(alpha[1..-1])
This is just the DragScrollingCanvas from FlexLib, with a small mod to work
with Spark Scroller. :)
Copyright (c) 2007 FlexLib Contributors. See:
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
blvz /
Created July 21, 2010 04:24
creating large bitmaps as tiles
package {
import flash.display.StageScaleMode;
import flash.display.DisplayObject;
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.text.TextField;