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New Roster (Warhammer 40,000 9th Edition) [100 PL, 1CP, 1,985pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [100 PL, 1CP, 1,985pts]

Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat Doctrines, Shock Assault

Configuration [6CP]

  • Chapter Selector

    Ultramarines

    Categories: PC: UM, Configuration

    Rules: Codex Discipline

  • Battle Size [6CP]

    1. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

    Categories: Configuration

  • Detachment Command Cost

    Categories: Configuration

  • Game Type

    1. Chapter Approved: War Zone Nephilim

    Categories: Configuration

  • Unit Filter

    Hide Firstborn Units, Hide Imperial Agents, Hide Legends Units

    Categories: Configuration

HQ [19 PL, -5CP, 365pts]

  • Chapter Master with Master-crafted Heavy Bolt Rifle [8 PL, -3CP, 145pts]

    Adept of the Codex, Chapter Command: Chapter Master [2 PL, 40pts], Frag & Krak grenades, Master-crafted heavy bolt rifle, Master-crafted power sword, Seal of Oath, Storm of Fire, Stratagem: Exemplar of the Chapter [-1CP], Stratagem: Relic of the Chapter [-1CP], Stratagem: Warlord Trait [-1CP], Warlord

    Categories: Infantry, Faction: Imperium, Faction: Adeptus Astartes, Primaris, Mk X Gravis, Captain, Character, HQ, Warlord, Chapter Master

    Rules: Angels of Death

    Abilities: Adept of the Codex, Chapter Master, Iron Halo, Rites of Battle, Seal of Oath, Storm of Fire, Stratagem: Warlord Trait, Unit: Captain with Master-crafted Heavy Bolt Rifle, Weapon: Frag grenades, Krak grenades, Master-crafted heavy bolt rifle, Master-crafted power sword

    Adept of the Codex: Description:Whilst this Warlord is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait.

    Chapter Master: Description:In your Command phase select one friendly CORE or CHARACTER within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.

    Iron Halo: Description:This model has a 4+ invulnerable save.

    Rites of Battle: Description:While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1

    Seal of Oath: Description:At the start of the first battle round, before the first turn begins, select one enemy unit. Until the end of the battle, the bearer has the following ability: ‘Seal of Oath (Aura): While a friendly Ultramarines Core or Ultramarines Character unit is within 6" of the bearer, each time a model in that unit makes an attack against the enemy unit you selected at the start of the first battle round, you can re-roll that attack’s hit roll and you can re-roll that attack’s wound roll.

    Storm of Fire: Description:While a friendly CORE is within 6" of this WARLORD, each time a model in that unit makes a ranged attack, on an unmodified wound roll of 6, improve the armour penetration characteristic of that attack by 1

    Stratagem: Warlord Trait: Description:Use this Stratagem before the battle, when you are mustering your army, after selecting your WARLORD. If your WARLORD is a CHARACTER model, determine a Warlord Trait for them (this must be a Warlord Trait they could have). You can only use this Stratagem once.

    Captain with Master-crafted Heavy Bolt Rifle: M:5"|WS:2+|BS:2+|S:4|T:5|W:7|A:5|Ld:9|Save:3+

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

    Master-crafted heavy bolt rifle: Range:36"|Type:Rapid Fire 1|S:5|AP:-1|D:2|Abilities:-

    Master-crafted power sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:2|Abilities:-

  • Primaris Librarian [6 PL, -1CP, 120pts]

    1. Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Bolt pistol, Chapter Command: Chief Librarian [1 PL, 25pts], Force sword, Frag & Krak grenades, Psychic Mastery, Stratagem: Hero of the Chapter [-1CP]

    Categories: Faction: Adeptus Astartes, Character, Faction: Imperium, Infantry, Librarian, Primaris, Psyker, HQ, Chief Librarian

    Rules: Angels of Death

    Abilities: Chief Librarian, Psychic Hood, Psychic Mastery, Psychic Power: 2) Might of Heroes, 3) Null Zone (Aura), 6) Psychic Fortress (Aura), Psyker: Primaris Librarian, Unit: Primaris Librarian, Weapon: Bolt pistol, Force sword, Frag grenades, Krak grenades

    Chief Librarian: Description:This model knows one additional psychic power from their chosen discipline and can attempt to Deny one additional psychic power in your opponent’s Psychic phase.

    Psychic Hood: Description:Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test

    Psychic Mastery: Description:Add 1 to psychic tests taken for this WARLORD

    2) Might of Heroes: Warp Charge:6|Range:12"|Details:Details: Blessing: Might of Heroes has a warp charge value of 6. If manifested, select one friendly Core or Character model within 12" of this Psyker. Until the start of your next Psychic phase, add 1 to that model's Strength, Toughness, and Attacks characteristics (if a unit has more than one Toughness characteristic, use the lowest Toughness characteristic when resolving any rules).

    3) Null Zone (Aura): Warp Charge:7|Range:Self|Details:Details: Blessing (Aura): Null Zone has a warp charge value of 7. If manifested, then:

  • Until the start of your next Psychic phase, while a unit is within 6" of this Psyker, each time an attack is made against that unit, invulnerable saving throws cannot be made against that attack.

  • Until the start of your next Psychic phase, while an enemy Psyker unit is within 6" of this Psyker, halve the total of Psychic tests taken for that unit.

    6) Psychic Fortress (Aura): Warp Charge:6|Range:18"|Details:Details: Blessing (Aura): Psychic Fortress has a warp charge value of 6. If manifested, then until the start of your next Psychic phase, while a friendly unit is within 6" of this Psyker, models in that nit have a 5+ invulnerable save.

    Primaris Librarian: Cast:2|Deny:1|Powers Known:Smite, 2 Librarius|Other:-

    Primaris Librarian: M:6"|WS:3+|BS:3+|S:4|T:4|W:5|A:4|Ld:9|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Force sword: Range:Melee|Type:Melee|S:+1|AP:-3|D:D3|Abilities:-

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

  • Primaris Techmarine [5 PL, -1CP, 100pts]

    Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Rites of War, Servo-arm, Stratagem: Hero of the Chapter [-1CP]

    Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Primaris, Techmarine, Character, HQ, Master of the Forge

    Rules: Angels of Death

    Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Rites of War, Unit: Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades, Mechadendrite, Omnissian power axe, Servo-arm

    Awaken the Machine Spirits: Description:In your command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next command phase, each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit roll. Each model can only be awakened once per turn.

    Blessing of the Omnissiah: Description:At the end of your Movement phase this model can repair a one VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can only be repaired once per turn.

    Master of the Forge: Description:Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of D3

    Rites of War: Description:While a friendly CORE or CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability.

    Primaris Techmarine: M:6"|WS:3+|BS:2+|S:4|T:4|W:5|A:4|Ld:8|Save:2+

    Forge bolter: Range:24"|Type:Assault 3|S:5|AP:-1|D:2|Abilities:Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Grav-pistol: Range:12"|Type:Pistol 1|S:5|AP:-3|D:1|Abilities:Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

    Mechadendrite: Range:Melee|Type:Melee|S:+1|AP:0|D:1|Abilities:Each time the bearer fights, it makes 2 additional attacks with this weapon

    Omnissian power axe: Range:Melee|Type:Melee|S:+2|AP:-2|D:2|Abilities:-

    Servo-arm: Range:Melee|Type:Melee|S:x2|AP:-2|D:3|Abilities:Each time the bearer fights, no more than one attack can be made with each servo-arm.

Troops [15 PL, 305pts]

  • Incursor Squad [5 PL, 105pts]

    Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Smokescreen, Incursor Squad, Core, Primaris, Troops

    Rules: Angels of Death, Combat Squads, Concealed Positions

    Abilities: Multi-Spectrum Array

    • 4x Incursor [84pts]

      4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat blades

      Unit: Incursor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt carbine, Paired combat blades

    • Incursor Sergeant [21pts]

      Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades

      Unit: Incursor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt carbine, Paired combat blades

    Multi-Spectrum Array: Description:Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers

    Incursor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Incursor Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

    Occulus bolt carbine: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack

    Paired combat blades: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:-

  • Intercessor Squad [5 PL, 100pts]

    Bolt rifle

    Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

    Rules: Angels of Death, Combat Squads

    Weapon: Bolt rifle

    • 4x Intercessor [80pts]

      4x Bolt pistol, 4x Frag & Krak grenades

      Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

    • Intercessor Sergeant [20pts]

      Bolt pistol, Frag & Krak grenades

      Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

    Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Intercessor Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Bolt rifle: Range:30"|Type:Rapid Fire 1|S:4|AP:-1|D:1|Abilities:-

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

  • Intercessor Squad [5 PL, 100pts]

    Bolt rifle

    Categories: Faction: Adeptus Astartes, Faction: Imperium, Infantry, Intercessor Squad, Primaris, Core, Intercessors, Troops

    Rules: Angels of Death, Combat Squads

    Weapon: Bolt rifle

    • 4x Intercessor [80pts]

      4x Bolt pistol, 4x Frag & Krak grenades

      Unit: Intercessor, Weapon: Bolt pistol, Frag grenades, Krak grenades

    • Intercessor Sergeant [20pts]

      Bolt pistol, Frag & Krak grenades

      Unit: Intercessor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades

    Intercessor: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Intercessor Sergeant: M:6"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Bolt rifle: Range:30"|Type:Rapid Fire 1|S:4|AP:-1|D:1|Abilities:-

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

Elites [36 PL, 710pts]

  • Invictor Tactical Warsuit [8 PL, 160pts]

    Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber

    Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit

    Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)

    Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber

    Invictor Tactical Warsuit [1] (7+ wounds remaining): M:10"|WS:3+|BS:3+|S:7|T:6|W:13|A:4|Ld:8|Save:3+

    Invictor Tactical Warsuit [2] (4-6 wounds remaining): M:8"|WS:4+|BS:4+|S:7|T:6|W:N/A|A:4|Ld:8|Save:3+

    Invictor Tactical Warsuit [3] (1-3 wounds remaining): M:6"|WS:5+|BS:5+|S:7|T:6|W:N/A|A:4|Ld:8|Save:3+

    Fragstorm Grenade Launcher: Range:18"|Type:Assault D6|S:4|AP:0|D:1|Abilities:Blast

    Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:2|Abilities:-

    Invictor fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:

    Twin ironhail autocannon: Range:48"|Type:Heavy 6|S:7|AP:-1|D:2|Abilities:

    Twin ironhail heavy stubber: Range:36"|Type:Heavy 8|S:4|AP:-1|D:1|Abilities:-

  • Invictor Tactical Warsuit [8 PL, 160pts]

    Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber

    Categories: Vehicle, Elites, Faction: Adeptus Astartes, Faction: Imperium, Invictor Tactical Warsuit

    Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)

    Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber

    Invictor Tactical Warsuit [1] (7+ wounds remaining): M:10"|WS:3+|BS:3+|S:7|T:6|W:13|A:4|Ld:8|Save:3+

    Invictor Tactical Warsuit [2] (4-6 wounds remaining): M:8"|WS:4+|BS:4+|S:7|T:6|W:N/A|A:4|Ld:8|Save:3+

    Invictor Tactical Warsuit [3] (1-3 wounds remaining): M:6"|WS:5+|BS:5+|S:7|T:6|W:N/A|A:4|Ld:8|Save:3+

    Fragstorm Grenade Launcher: Range:18"|Type:Assault D6|S:4|AP:0|D:1|Abilities:Blast

    Heavy bolter: Range:36"|Type:Heavy 3|S:5|AP:-1|D:2|Abilities:-

    Invictor fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:3|Abilities:

    Twin ironhail autocannon: Range:48"|Type:Heavy 6|S:7|AP:-1|D:2|Abilities:

    Twin ironhail heavy stubber: Range:36"|Type:Heavy 8|S:4|AP:-1|D:1|Abilities:-

  • Redemptor Dreadnought [10 PL, 195pts]

    2x Fragstorm Grenade Launchers, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

    Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

    Rules: Angels of Death, Explodes (6"/D3)

    Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist

    Duty Eternal: Description:Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)

    Redemptor Dreadnought [1] (7+ wounds remaining): M:8"|WS:3+|BS:3+|S:7|T:7|W:13|A:4|Ld:8|Save:3+

    Redemptor Dreadnought [2] (4-6 wounds remaining): M:6"|WS:4+|BS:4+|S:7|T:7|W:N/A|A:4|Ld:8|Save:3+

    Redemptor Dreadnought [3] (1-3 wounds remaining): M:4"|WS:5+|BS:5+|S:7|T:7|W:N/A|A:4|Ld:8|Save:3+

    Fragstorm Grenade Launcher: Range:18"|Type:Assault D6|S:4|AP:0|D:1|Abilities:Blast

    Icarus Rocket Pod: Range:24"|Type:Heavy D3|S:7|AP:-1|D:2|Abilities:Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.

    Macro Plasma Incinerator, Standard: Range:36"|Type:Heavy D6|S:8|AP:-4|D:2|Abilities:Blast

    Macro Plasma Incinerator, Supercharged: Range:36"|Type:Heavy D6|S:9|AP:-4|D:3|Abilities:Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.

    Onslaught Gatling Cannon: Range:24"|Type:Heavy 8|S:5|AP:-1|D:1|Abilities:-

    Redemptor Fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3+3|Abilities:-

  • Redemptor Dreadnought [10 PL, 195pts]

    2x Fragstorm Grenade Launchers, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Onslaught Gatling Cannon [5pts], Redemptor Fist

    Categories: Faction: Adeptus Astartes, Dreadnought, Faction: Imperium, Redemptor Dreadnought, Vehicle, Core, Elites

    Rules: Angels of Death, Explodes (6"/D3)

    Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade Launcher, Icarus Rocket Pod, Macro Plasma Incinerator, Standard, Macro Plasma Incinerator, Supercharged, Onslaught Gatling Cannon, Redemptor Fist

    Duty Eternal: Description:Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack(to a minimum of 1)

    Redemptor Dreadnought [1] (7+ wounds remaining): M:8"|WS:3+|BS:3+|S:7|T:7|W:13|A:4|Ld:8|Save:3+

    Redemptor Dreadnought [2] (4-6 wounds remaining): M:6"|WS:4+|BS:4+|S:7|T:7|W:N/A|A:4|Ld:8|Save:3+

    Redemptor Dreadnought [3] (1-3 wounds remaining): M:4"|WS:5+|BS:5+|S:7|T:7|W:N/A|A:4|Ld:8|Save:3+

    Fragstorm Grenade Launcher: Range:18"|Type:Assault D6|S:4|AP:0|D:1|Abilities:Blast

    Icarus Rocket Pod: Range:24"|Type:Heavy D3|S:7|AP:-1|D:2|Abilities:Blast. Each time an attack is made with this weapon against an Aircraft unit, add 1 to that attack's hit roll.

    Macro Plasma Incinerator, Standard: Range:36"|Type:Heavy D6|S:8|AP:-4|D:2|Abilities:Blast

    Macro Plasma Incinerator, Supercharged: Range:36"|Type:Heavy D6|S:9|AP:-4|D:3|Abilities:Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon.

    Onslaught Gatling Cannon: Range:24"|Type:Heavy 8|S:5|AP:-1|D:1|Abilities:-

    Redemptor Fist: Range:Melee|Type:Melee|S:x2|AP:-3|D:D3+3|Abilities:-

Fast Attack [22 PL, 455pts]

  • Invader ATV Squad [12 PL, 255pts]

    Categories: Fast Attack, Biker, Faction: Adeptus Astartes, Faction: Imperium, Primaris, Invader ATV Squad

    • Invader ATV [4 PL, 85pts]

      Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle

      Rules: Angels of Death, Explodes (3"/1)

      Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle

    • Invader ATV [4 PL, 85pts]

      Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle

      Rules: Angels of Death, Explodes (3"/1)

      Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle

    • Invader ATV [4 PL, 85pts]

      Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle

      Rules: Angels of Death, Explodes (3"/1)

      Abilities: Turbo-boost, Unit: Invader ATV, Weapon: Bolt pistol, Multi-melta, Twin auto bolt rifle

    Turbo-boost: Description:When this model Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.

    Invader ATV: M:14"|WS:3+|BS:3+|S:4|T:5|W:8|A:4|Ld:7|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Multi-melta: Range:24"|Type:Heavy 2|S:8|AP:-4|D:D6|Abilities:Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2.

    Twin auto bolt rifle: Range:24"|Type:Assault 6|S:4|AP:0|D:1|Abilities:-

  • Suppressor Squad [5 PL, 100pts]

    Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast Attack, Core, Smokescreen

    Rules: Angels of Death, Death from Above

    Abilities: Suppressing Fire

    • 2x Suppressor

      2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades

      Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades

    • Suppressor Sergeant

      Accelerator autocannon, Bolt pistol, Frag & Krak grenades

      Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades

    Suppressing Fire: Description:Each time a model in this unit makes an attack with an accelerator autocannon against an enemy INFANTRY unit, if a hit is scored, that enemy unit cannot fire overwatch this turn.

    Suppressor: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Suppressor Sergeant: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Accelerator autocannon: Range:48"|Type:Heavy 3|S:7|AP:-1|D:2|Abilities:-

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

  • Suppressor Squad [5 PL, 100pts]

    Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Jump Pack, Primaris, Fly, Suppressor Squad, Fast Attack, Core, Smokescreen

    Rules: Angels of Death, Death from Above

    Abilities: Suppressing Fire

    • 2x Suppressor

      2x Accelerator autocannon, 2x Bolt pistol, 2x Frag & Krak grenades

      Unit: Suppressor, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades

    • Suppressor Sergeant

      Accelerator autocannon, Bolt pistol, Frag & Krak grenades

      Unit: Suppressor Sergeant, Weapon: Accelerator autocannon, Bolt pistol, Frag grenades, Krak grenades

    Suppressing Fire: Description:Each time a model in this unit makes an attack with an accelerator autocannon against an enemy INFANTRY unit, if a hit is scored, that enemy unit cannot fire overwatch this turn.

    Suppressor: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Suppressor Sergeant: M:12"|WS:3+|BS:3+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Accelerator autocannon: Range:48"|Type:Heavy 3|S:7|AP:-1|D:2|Abilities:-

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

Heavy Support [8 PL, 150pts]

  • Eliminator Squad [4 PL, 75pts]

    Bolt sniper rifle

    Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support

    Rules: Angels of Death, Concealed Positions

    Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round

    • Eliminator Sergeant [25pts]

      Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades

      Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenades, Krak grenades

    • 2x Eliminators [50pts]

      2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

      Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades

    Camo cloak: Description:Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack

    Covering Fire: Description:In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase.

    Eliminator: M:6"|WS:3+|BS:2+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Eliminator Sergeant: M:6"|WS:3+|BS:2+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Bolt sniper rifle: Range:-|Type:-|S:-|AP:-|D:-|Abilities:This weapon can target a CHARACTER even if it is not the closest enemy unit. In addition, when attacking with this weapon, choose one of the profiles below.

    Bolt sniper rifle - Executioner round: Range:36"|Type:Heavy 1|S:5|AP:-1|D:1|Abilities:Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, add 1 to the hit roll, and the target does not receive the benefit of cover to its saving throw.

    Bolt sniper rifle - Hyperfrag round: Range:36"|Type:Heavy D3|S:5|AP:0|D:1|Abilities:Blast.

    Bolt sniper rifle - Mortis round: Range:36"|Type:Heavy 1|S:5|AP:-2|D:2|Abilities:Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

  • Eliminator Squad [4 PL, 75pts]

    Bolt sniper rifle

    Categories: Faction: Imperium, Faction: Adeptus Astartes, Infantry, Phobos, Primaris, Eliminator Squad, Core, Heavy Support

    Rules: Angels of Death, Concealed Positions

    Abilities: Covering Fire, Weapon: Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round

    • Eliminator Sergeant [25pts]

      Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades

      Abilities: Camo cloak, Unit: Eliminator Sergeant, Weapon: Bolt pistol, Bolt sniper rifle, Bolt sniper rifle - Executioner round, Bolt sniper rifle - Hyperfrag round, Bolt sniper rifle - Mortis round, Frag grenades, Krak grenades

    • 2x Eliminators [50pts]

      2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades

      Abilities: Camo cloak, Unit: Eliminator, Weapon: Bolt pistol, Frag grenades, Krak grenades

    Camo cloak: Description:Each time a ranged attack is allocated to a model in this unit while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack

    Covering Fire: Description:In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase.

    Eliminator: M:6"|WS:3+|BS:2+|S:4|T:4|W:2|A:2|Ld:7|Save:3+

    Eliminator Sergeant: M:6"|WS:3+|BS:2+|S:4|T:4|W:2|A:3|Ld:8|Save:3+

    Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-

    Bolt sniper rifle: Range:-|Type:-|S:-|AP:-|D:-|Abilities:This weapon can target a CHARACTER even if it is not the closest enemy unit. In addition, when attacking with this weapon, choose one of the profiles below.

    Bolt sniper rifle - Executioner round: Range:36"|Type:Heavy 1|S:5|AP:-1|D:1|Abilities:Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, add 1 to the hit roll, and the target does not receive the benefit of cover to its saving throw.

    Bolt sniper rifle - Hyperfrag round: Range:36"|Type:Heavy D3|S:5|AP:0|D:1|Abilities:Blast.

    Bolt sniper rifle - Mortis round: Range:36"|Type:Heavy 1|S:5|AP:-2|D:2|Abilities:Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage.

    Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.

    Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

Roster Rules

**And They Shall Know No Fear:** Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers

**Angels of Death:** This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

**Armour of Contempt:** Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the Armour Penetration characteristic of that attack by 1.

This rule does not apply to any of the following: • Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these shields). • Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis Dreadknight units). • Models that are under the effects of any other rule that worsens or reduces the Armour Penetration characteristic of an attack.

**Bolter Discipline:** Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply
  • The shooting model's target is within half the weapon's range
  • The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous Movement Phase.
  • The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire type.

**Combat Doctrines:** (See page 125 of Codex Space Marines)

**Shock Assault:** Each time this unit fights if it made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. 

Selection Rules

**Angels of Death:** This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.

**Codex Discipline:** - Add 1 to the Leadership characteristic of models with this tactic. 
  • Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll.

    Combat Squads: Before any models are deployed at the start of the game, this unit when containing its maximum number of models, may be split into two units each containing an equal number of models.

    Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models

    Death from Above: During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from enemy models.

    Explodes (3"/1): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 3" suffers 1 mortal wound.

    Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes and each unit within 6" suffers D3 mortal wounds.

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