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November 23, 2021 13:13
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Example of using QProgressDialog with the render class in Toon Boom Harmony.
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/** | |
* Example of using a QProgressDialog with the render class in Harmony. | |
*/ | |
function renderDialogExample() { | |
/** | |
* Create the progress dialog | |
* @param {int} frames - Number of frames to use as the maximum value | |
* @returns {QProgressDialog} progressUI - The created QProgressDialog | |
*/ | |
function createUI(frames) { | |
var progressUI = new QProgressDialog( | |
"\nRendering...", | |
"Cancel", | |
0, | |
frames, | |
this, | |
Qt.FramelessWindowHint | |
); | |
progressUI.modal = true; // Ensure the user can't change focus during render | |
progressUI.setCancelButton(null); // Supporting cancel is beyond the scope of this example | |
progressUI.autoReset = false; // The dialog will stay at 100% after completion instead of resetting to 0% automatically. | |
progressUI.value = 0; // Set the initial progress value | |
progressUI.minimumDuration = 0; // Always show the dialog | |
return progressUI; | |
}; | |
/** | |
* Called by the render class when a frame is completed. | |
* Save the frame to disk and add to the array of completed frames. | |
* @param {int} frame - Number of the rendered frame | |
* @param {Cel} celImage - Frame object for file storage operations | |
*/ | |
function frameReady(frame, celImage) { | |
var filename = scene.currentProjectPath() + "/frames/" + frame + ".png"; | |
celImage.imageFile(filename); | |
renderedFrames.push(filename); | |
this.ui.value += 1; // Increment the progress value. | |
} | |
/** | |
* Called by the render class when the entire render is completed. | |
* Use the rendered frames to generate an OpenH264 .mov using WebCCExporter. | |
*/ | |
function renderFinished() { | |
this.ui.setLabelText("Generating video output..."); | |
QCoreApplication.processEvents(); // Force the application to process UI events and update the dialog label | |
var moviePath = scene.currentProjectPath() + "/frames/example.mov" | |
WebCCExporter.exportMovieFromFiles(moviePath, renderedFrames); | |
this.ui.close(); | |
} | |
this.ui = createUI(frame.numberOf()); | |
this.ui.show(); | |
var renderedFrames = []; | |
render.frameReady.connect(this, frameReady); | |
render.renderFinished.connect(this, renderFinished); | |
render.setRenderDisplay("Top/Display"); | |
render.renderSceneAll(); | |
} |
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